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godot/drivers
Max Hilbrunner 5e0d2b5097
Merge pull request #62046 from clayjohn/vertexless-draw
Allow creating meshes without vertex positions
2022-08-20 05:32:28 +07:00
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alsa Fix some issues found by cppcheck. 2022-04-06 14:34:37 +07:00
alsamidi Fix some issues found by cppcheck. 2022-04-06 14:34:37 +07:00
coreaudio Code quality: Fix header guards consistency 2022-07-25 11:17:40 +07:00
coremidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +07:00
gl_context Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +07:00
gles3 Merge pull request #62046 from clayjohn/vertexless-draw 2022-08-20 05:32:28 +07:00
png Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +07:00
pulseaudio Fix more issues found by cppcheck. 2022-04-20 10:34:00 +07:00
spirv-reflect
unix [Net] IP uses print_verbose when getaddrinfo fails. 2022-08-05 10:49:56 +07:00
vulkan Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone 2022-08-19 14:50:12 +07:00
wasapi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +07:00
windows Fix Windows list dir handle leak 2022-08-15 20:27:29 +07:00
winmidi Code quality: Fix header guards consistency 2022-07-25 11:17:40 +07:00
xaudio2 Code quality: Fix header guards consistency 2022-07-25 11:17:40 +07:00
SCsub [HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer. 2021-11-19 16:59:27 +07:00
register_driver_types.cpp Refactor module initialization 2022-05-04 17:34:51 +07:00
register_driver_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +07:00