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godot/editor/plugins
Rémi Verschelde 529968df30
Merge pull request #54396 from groud/implement_terrain_other_brushes
2021-11-01 22:27:06 +07:00
..
tiles Merge pull request #54396 from groud/implement_terrain_other_brushes 2021-11-01 22:27:06 +07:00
SCsub
abstract_polygon_2d_editor.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +07:00
abstract_polygon_2d_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +07:00
animation_blend_space_1d_editor.cpp
animation_blend_space_1d_editor.h Remove unimplemented methods 2021-10-21 18:44:25 +07:00
animation_blend_space_2d_editor.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +07:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
animation_blend_tree_editor_plugin.h Draggin in/out from ports to create nodes in Animation Blend Tree editor 2021-09-20 10:39:29 +07:00
animation_player_editor_plugin.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 +07:00
animation_player_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +07:00
animation_state_machine_editor.cpp
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Fix make sub-resource crash in AnimationTreeEditor 2021-10-07 19:45:03 +07:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
asset_library_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +07:00
audio_stream_editor_plugin.cpp
audio_stream_editor_plugin.h
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +07:00
canvas_item_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +07:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Swap args of Plane(point, normal) constructor 2021-10-15 20:49:42 +07:00
collision_polygon_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +07:00
collision_shape_2d_editor_plugin.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 +07:00
collision_shape_2d_editor_plugin.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 +07:00
cpu_particles_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +07:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +07:00
curve_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 +07:00
debugger_editor_plugin.cpp Improve appearance of the editor Debugger bottom panel menu 2021-10-27 16:56:15 +07:00
debugger_editor_plugin.h
editor_debugger_plugin.cpp
editor_debugger_plugin.h
editor_preview_plugins.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +07:00
editor_preview_plugins.h Implement TileMap patterns palette 2021-10-19 11:57:37 +07:00
font_editor_plugin.cpp Makes FontData importable resource. 2021-08-27 15:43:18 +07:00
font_editor_plugin.h Makes FontData importable resource. 2021-08-27 15:43:18 +07:00
gpu_particles_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +07:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Fix GPUParticle3D emission point generation 2021-09-24 23:11:10 +07:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +07:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp
gradient_editor_plugin.h
input_event_editor_plugin.cpp
input_event_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +07:00
lightmap_gi_editor_plugin.h
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Added convertor from `ORMMaterial3D` to `ShaderMaterial` 2021-10-29 17:49:24 +07:00
material_editor_plugin.h Added convertor from `ORMMaterial3D` to `ShaderMaterial` 2021-10-29 17:49:24 +07:00
mesh_editor_plugin.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +07:00
mesh_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 +07:00
mesh_instance_3d_editor_plugin.cpp Improve collision generation usability in the new 3D scene import workflow. 2021-09-08 08:12:51 +07:00
mesh_instance_3d_editor_plugin.h
mesh_library_editor_plugin.cpp implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +07:00
mesh_library_editor_plugin.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +07:00
multimesh_editor_plugin.cpp
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 +07:00
node_3d_editor_gizmos.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 +07:00
node_3d_editor_plugin.cpp Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3 2021-10-30 02:05:49 +07:00
node_3d_editor_plugin.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 +07:00
occluder_instance_3d_editor_plugin.cpp Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +07:00
occluder_instance_3d_editor_plugin.h
ot_features_plugin.cpp
ot_features_plugin.h
packed_scene_translation_parser_plugin.cpp Make some enhancements to the POT generation 2021-09-02 11:12:54 +07:00
packed_scene_translation_parser_plugin.h Make some enhancements to the POT generation 2021-09-02 11:12:54 +07:00
path_2d_editor_plugin.cpp Rename polygon editor settings for better display in the Editor Settings 2021-08-23 17:59:19 +07:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 15:43:36 +07:00
path_3d_editor_plugin.h Implemented SkeletonEditorGizmo 2021-10-07 01:07:46 +07:00
physical_bone_3d_editor_plugin.cpp Remove editor code in PhysicalBone3D 2021-10-01 08:02:38 +07:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-25 14:46:45 +07:00
polygon_2d_editor_plugin.h
resource_preloader_editor_plugin.cpp Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 +07:00
resource_preloader_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +07:00
root_motion_editor_plugin.cpp
root_motion_editor_plugin.h
script_editor_plugin.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +07:00
script_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +07:00
script_text_editor.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +07:00
script_text_editor.h Added status bar and toggle scripts panel button to EditorHelp/VScripts 2021-09-15 11:35:03 +07:00
shader_editor_plugin.cpp Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 +07:00
shader_editor_plugin.h
shader_file_editor_plugin.cpp
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose" 2021-09-01 17:51:18 +07:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +07:00
skeleton_3d_editor_plugin.h Fixed animation insertion in SkeletonEditor 2021-10-23 16:50:00 +07:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Construct values only when necessary. 2021-09-23 22:26:07 +07:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp SpriteFramesEditor Fix preview grid in "Select Frames" dialog 2021-09-07 15:27:19 +07:00
sprite_frames_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +07:00
style_box_editor_plugin.cpp
style_box_editor_plugin.h
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h
text_editor.cpp Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +07:00
text_editor.h Move add_syntax_highlighter bind to ScriptEditorBase 2021-10-11 18:13:31 +07:00
texture_3d_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +07:00
texture_3d_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 +07:00
texture_editor_plugin.cpp TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +07:00
texture_editor_plugin.h TexturePreview Update text when texture is being changed 2021-09-25 00:10:12 +07:00
texture_layered_editor_plugin.cpp Merge pull request #51821 from Calinou/builtin-shaders-add-comments 2021-08-25 11:37:57 +07:00
texture_layered_editor_plugin.h Entirely removes BIND_VMETHOD in favor of GDVIRTUAL 2021-08-23 08:10:13 +07:00
texture_region_editor_plugin.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +07:00
texture_region_editor_plugin.h Explicit 2D naming and some organization in texture region editor plugin 2021-08-13 11:18:49 +07:00
theme_editor_plugin.cpp Rename `Tabs` to `TabBar` 2021-10-19 11:37:31 +07:00
theme_editor_plugin.h Remove unimplemented methods 2021-10-21 18:44:25 +07:00
theme_editor_preview.cpp Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +07:00
theme_editor_preview.h Ignore empty Font resources as theme override. 2021-10-25 14:05:37 +07:00
version_control_editor_plugin.cpp
version_control_editor_plugin.h
visual_shader_editor_plugin.cpp Merge pull request #54419 from Chaosus/vs_cut 2021-11-01 14:05:46 +07:00
visual_shader_editor_plugin.h Refactored copy/paste of visual shaders, implement 'Cut' feature 2021-10-31 10:42:32 +07:00
voxel_gi_editor_plugin.cpp Rename Node's `filename` property to `scene_file_path` for clarity 2021-09-30 16:50:25 +07:00
voxel_gi_editor_plugin.h