forked from sascha/godot
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) |
||
|---|---|---|
| .. | ||
| export | ||
| SCsub | ||
| app.cpp | ||
| app.h | ||
| context_egl_uwp.cpp | ||
| context_egl_uwp.h | ||
| detect.py | ||
| joypad_uwp.cpp | ||
| joypad_uwp.h | ||
| logo.png | ||
| os_uwp.cpp | ||
| os_uwp.h | ||
| platform_config.h | ||
| power_uwp.cpp | ||
| power_uwp.h | ||