forked from sascha/godot
- Based on C++11's `mutex` and `condition_variable` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS` |
||
|---|---|---|
| .. | ||
| SCsub | ||
| detect.py | ||
| godot_server.cpp | ||
| logo.png | ||
| os_server.cpp | ||
| os_server.h | ||
| platform_config.h | ||