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shaders
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lightmap capture broken on webgl1.0
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2021-01-31 20:52:02 +07:00 |
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SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +07:00 |
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rasterizer_canvas_base_gles2.cpp
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Batching - fix a couple of minor valgrind bugs.
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2021-02-16 18:29:34 +07:00 |
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rasterizer_canvas_base_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +07:00 |
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rasterizer_canvas_gles2.cpp
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Batching - prevent joining of lightmasked items
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2021-02-18 09:57:02 +07:00 |
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rasterizer_canvas_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +07:00 |
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rasterizer_gles2.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +07:00 |
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rasterizer_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +07:00 |
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rasterizer_scene_gles2.cpp
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Check limits on texture or framebuffer creation
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2021-02-13 13:36:15 +07:00 |
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rasterizer_scene_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +07:00 |
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rasterizer_storage_gles2.cpp
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Check limits on texture or framebuffer creation
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2021-02-13 13:36:15 +07:00 |
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rasterizer_storage_gles2.h
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Check limits on texture or framebuffer creation
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2021-02-13 13:36:15 +07:00 |
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shader_compiler_gles2.cpp
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Update copyright statements to 2021
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2021-01-13 16:17:06 +07:00 |
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shader_compiler_gles2.h
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CPU lightmapper fixes.
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2021-01-15 12:32:54 +07:00 |
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shader_gles2.cpp
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[GLES2] Fix binding 3D Transforms to mat4 uniforms
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2021-02-03 17:36:21 +07:00 |
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shader_gles2.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +07:00 |