forked from sascha/godot
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance! |
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| .. | ||
| html | ||
| SCsub | ||
| audio_driver_nacl.cpp | ||
| audio_driver_nacl.h | ||
| context_gl_nacl.cpp | ||
| context_gl_nacl.h | ||
| detect.py | ||
| geturl_handler.cpp | ||
| geturl_handler.h | ||
| godot_module.cpp | ||
| godot_nacl.cpp | ||
| logo.png | ||
| nacl_keycodes.h | ||
| opengl_context.cpp | ||
| opengl_context.h | ||
| os_nacl.cpp | ||
| os_nacl.h | ||
| pepper_main.cpp | ||
| platform_config.h | ||