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godot/core/math
Rémi Verschelde 16d73fefdb
Merge pull request #50682 from aaronfranke/basis-looking-at
Move code for looking_at to Basis
2021-08-10 11:28:12 +07:00
..
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a_star.cpp
a_star.h
aabb.cpp
aabb.h
audio_frame.h
basis.cpp Move code for looking_at to Basis 2021-08-01 12:49:02 +07:00
basis.h Move code for looking_at to Basis 2021-08-01 12:49:02 +07:00
bvh.h
bvh_abb.h
bvh_cull.inc
bvh_debug.inc
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc
bvh_structs.inc
bvh_tree.h
camera_matrix.cpp
camera_matrix.h
color.cpp
color.h
color_names.inc
convex_hull.cpp
convex_hull.h
delaunay_2d.h
delaunay_3d.h Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 +07:00
disjoint_set.h
dynamic_bvh.cpp
dynamic_bvh.h
expression.cpp
expression.h
face3.cpp
face3.h Fix various typos with codespell 2021-07-25 11:21:51 +07:00
geometry_2d.cpp
geometry_2d.h
geometry_3d.cpp
geometry_3d.h Fix various typos with codespell 2021-07-25 11:21:51 +07:00
math_defs.h [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +07:00
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp Remove obsolete "dectime" method 2021-07-30 16:41:28 +07:00
math_funcs.h Remove obsolete "dectime" method 2021-07-30 16:41:28 +07:00
octree.h
plane.cpp
plane.h
quaternion.cpp
quaternion.h
quick_hull.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +07:00
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp
random_pcg.h
rect2.cpp
rect2.h
transform_2d.cpp
transform_2d.h
transform_3d.cpp Move code for looking_at to Basis 2021-08-01 12:49:02 +07:00
transform_3d.h Fix Transform::xform(Plane) functions 2021-08-07 11:10:50 +07:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector3.cpp
vector3.h
vector3i.cpp
vector3i.h