forked from sascha/godot
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. |
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|---|---|---|
| .. | ||
| doc_classes | ||
| SCsub | ||
| config.py | ||
| library_godot_webrtc.js | ||
| register_types.cpp | ||
| register_types.h | ||
| webrtc_data_channel.cpp | ||
| webrtc_data_channel.h | ||
| webrtc_data_channel_extension.cpp | ||
| webrtc_data_channel_extension.h | ||
| webrtc_data_channel_js.cpp | ||
| webrtc_data_channel_js.h | ||
| webrtc_multiplayer_peer.cpp | ||
| webrtc_multiplayer_peer.h | ||
| webrtc_peer_connection.cpp | ||
| webrtc_peer_connection.h | ||
| webrtc_peer_connection_extension.cpp | ||
| webrtc_peer_connection_extension.h | ||
| webrtc_peer_connection_js.cpp | ||
| webrtc_peer_connection_js.h | ||