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godot/scene/resources
TwistedTwigleg 0cedc04769 Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 +07:00
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default_theme Add the base scale factor to the Theme resource 2021-10-04 15:25:07 +07:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +07:00
animation.cpp Remove animation 3D transform track, replace by loc/rot/scale tracks. 2021-10-12 20:08:42 +07:00
animation.h Remove animation 3D transform track, replace by loc/rot/scale tracks. 2021-10-12 20:08:42 +07:00
audio_stream_sample.cpp Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 +07:00
audio_stream_sample.h Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation" 2021-10-11 19:27:50 +07:00
bit_map.cpp Construct values only when necessary. 2021-09-23 22:26:07 +07:00
bit_map.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
box_shape_3d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 +07:00
box_shape_3d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 +07:00
camera_effects.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 +07:00
camera_effects.h Hide more options of disabled properties 2021-03-03 20:51:35 +07:00
canvas_item_material.cpp Add half frame to floor() 2021-09-29 20:32:37 +07:00
canvas_item_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +07:00
capsule_shape_2d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 +07:00
capsule_shape_2d.h Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +07:00
capsule_shape_3d.cpp Fix capsule height/radius setters with linked properties 2021-08-19 10:31:19 +07:00
capsule_shape_3d.h Make radius & height in CapsuleShape3D independent 2021-08-11 14:54:53 +07:00
circle_shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 +07:00
circle_shape_2d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
concave_polygon_shape_2d.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
concave_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
concave_polygon_shape_3d.cpp Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 +07:00
concave_polygon_shape_3d.h Disable backface collision with ConcavePolygonShape by default 2021-03-18 11:30:22 +07:00
convex_polygon_shape_2d.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +07:00
convex_polygon_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
convex_polygon_shape_3d.cpp Replace QuickHull with Bullet's convex hull computer. 2021-05-22 22:35:42 +07:00
convex_polygon_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
curve.cpp Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
curve.h Curve2D/Curve3D: exact linear interpolation 2021-08-21 16:57:59 +07:00
cylinder_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 +07:00
cylinder_shape_3d.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
environment.cpp Fix the height fog effect 2021-10-14 04:08:39 +07:00
environment.h Remove unimplemented `Environment.ambient_light_occlusion_color` property 2021-10-07 17:47:52 +07:00
font.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +07:00
font.h Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +07:00
gradient.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
gradient.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
height_map_shape_3d.cpp Some work on double support 2021-08-09 17:43:48 +07:00
height_map_shape_3d.h Some work on double support 2021-08-09 17:43:48 +07:00
immediate_mesh.cpp Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 +07:00
immediate_mesh.h Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody 2021-09-16 09:55:20 +07:00
importer_mesh.cpp Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +07:00
importer_mesh.h Fix auto LOD generation for blendshapes. 2021-10-09 20:31:28 +07:00
material.cpp Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master 2021-10-05 16:26:36 +07:00
material.h Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 +07:00
mesh.cpp Replaced NULL with nullptr 2021-10-12 20:20:19 +07:00
mesh.h Merge pull request #52681 from nekomatata/rename-rigid-body 2021-09-16 11:20:21 +07:00
mesh_data_tool.cpp Some work on double support 2021-08-09 17:43:48 +07:00
mesh_data_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +07:00
mesh_library.cpp Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
mesh_library.h implement individual mesh transform for meshlibrary items 2021-09-09 16:40:16 +07:00
multimesh.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 +07:00
multimesh.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 +07:00
navigation_mesh.cpp Merge pull request #53208 from timothyqiu/headless-crash 2021-10-01 11:29:19 +07:00
navigation_mesh.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 +07:00
packed_scene.cpp Fix editable children errors when packing scene tree at runtime 2021-10-05 14:49:50 +07:00
packed_scene.h Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 +07:00
particles_material.cpp Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +07:00
particles_material.h Prevent shaders from generating code before the constructor finishes. 2021-09-21 11:51:39 +07:00
physics_material.cpp Allow values > 1 for friction and bounce in PhysicsMaterial 2021-05-03 17:48:23 +07:00
physics_material.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
polygon_path_finder.cpp Some work on double support 2021-08-09 17:43:48 +07:00
polygon_path_finder.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
primitive_meshes.cpp Fixes the normals of SphereMesh when the radius is different from 1 2021-09-28 00:09:39 +07:00
primitive_meshes.h QuadMesh remove format ARRAY_FORMAT_INDEX 2021-09-27 13:10:34 +07:00
rectangle_shape_2d.cpp Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 +07:00
rectangle_shape_2d.h Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 +07:00
resource_format_text.cpp Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
resource_format_text.h Implement Resource UIDs 2021-07-24 09:16:52 +07:00
segment_shape_2d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
segment_shape_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
separation_ray_shape_2d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 +07:00
separation_ray_shape_2d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 +07:00
separation_ray_shape_3d.cpp Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 +07:00
separation_ray_shape_3d.h Rename RayShape to SeparationRayShape 2021-08-24 17:34:55 +07:00
shader.cpp Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
shader.h Improve resource load cache 2021-02-11 15:44:28 +07:00
shape_2d.cpp Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 +07:00
shape_2d.h Added option in project settings to draw Shape2D outlines 2021-02-25 07:52:50 +07:00
shape_3d.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 +07:00
shape_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 +07:00
skeleton_modification_2d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +07:00
skeleton_modification_2d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 +07:00
skeleton_modification_2d_ccdik.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +07:00
skeleton_modification_2d_ccdik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_2d_fabrik.cpp Use functions defined in the their classes. 2021-09-29 09:36:34 +07:00
skeleton_modification_2d_fabrik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_2d_jiggle.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +07:00
skeleton_modification_2d_jiggle.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_2d_lookat.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +07:00
skeleton_modification_2d_lookat.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_2d_physicalbones.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_2d_physicalbones.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_2d_stackholder.cpp New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_2d_stackholder.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_2d_twoboneik.cpp Use builtin Vector2 functions for calculation of angles. 2021-09-07 08:30:26 +07:00
skeleton_modification_2d_twoboneik.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_3d.cpp Merge duplicate branch conditions to one. 2021-09-26 21:18:15 +07:00
skeleton_modification_3d.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 +07:00
skeleton_modification_3d_ccdik.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 +07:00
skeleton_modification_3d_ccdik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 +07:00
skeleton_modification_3d_fabrik.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 +07:00
skeleton_modification_3d_fabrik.h Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 +07:00
skeleton_modification_3d_jiggle.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 +07:00
skeleton_modification_3d_jiggle.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 +07:00
skeleton_modification_3d_lookat.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 +07:00
skeleton_modification_3d_lookat.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 +07:00
skeleton_modification_3d_stackholder.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 +07:00
skeleton_modification_3d_stackholder.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 +07:00
skeleton_modification_3d_twoboneik.cpp Fix for SkeletonModification3Ds to work with the new bone pose changes, fixed global_pose_to_local_pose function 2021-10-16 16:34:31 +07:00
skeleton_modification_3d_twoboneik.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 +07:00
skeleton_modification_stack_2d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +07:00
skeleton_modification_stack_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 +07:00
skeleton_modification_stack_3d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +07:00
skeleton_modification_stack_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 +07:00
skin.cpp Rename Variant TRANSFORM to TRANSFORM3D 2021-06-03 07:30:01 +07:00
skin.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 +07:00
sky.cpp Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
sky.h Initialize class variables with default values in scene/ [2/2] 2021-02-09 18:24:36 +07:00
sky_material.cpp Don't allow translucent colors in built-in sky material properties 2021-10-07 18:12:16 +07:00
sky_material.h Hide render_priority except when using SpatialMaterials 2021-10-04 08:48:58 +07:00
sphere_shape_3d.cpp Removed _change_notify 2021-02-10 19:31:24 +07:00
sphere_shape_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
sprite_frames.cpp Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
sprite_frames.h Use doubles for time in many other places 2021-08-09 14:05:42 +07:00
style_box.cpp Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 +07:00
style_box.h Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 +07:00
surface_tool.cpp Validate before passing indices to meshoptimizer 2021-09-27 20:35:56 +07:00
surface_tool.h Rename Reference to RefCounted 2021-06-11 18:48:42 +07:00
syntax_highlighter.cpp Restore syntax highlighting 2021-08-23 18:08:17 +07:00
syntax_highlighter.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 +07:00
text_file.cpp Core: Move DirAccess and FileAccess to `core/io` 2021-06-11 14:52:39 +07:00
text_file.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
text_line.cpp Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +07:00
text_line.h Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +07:00
text_paragraph.cpp Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +07:00
text_paragraph.h Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +07:00
texture.cpp Fix AtlasTexture get_data() crash 2021-09-30 22:30:05 +07:00
texture.h Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-null 2021-09-28 18:52:53 +07:00
theme.cpp Correctly bind optional arguments when emitting Theme changes 2021-10-04 22:22:41 +07:00
theme.h Make Theme report property list changes less often 2021-10-04 17:27:00 +07:00
tile_set.cpp Fixes crash in TileSetAtlasSource::get_tiles_to_be_removed_on_change 2021-10-14 16:49:59 +07:00
tile_set.h Prevent tiles outside atlas texture 2021-10-13 13:44:02 +07:00
video_stream.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
visual_shader.cpp Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +07:00
visual_shader.h Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +07:00
visual_shader_nodes.cpp Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +07:00
visual_shader_nodes.h Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +07:00
visual_shader_particle_nodes.cpp Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +07:00
visual_shader_particle_nodes.h Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +07:00
visual_shader_sdf_nodes.cpp Use C++11 raw literals for shader code to improve readability 2021-07-19 08:19:50 +07:00
visual_shader_sdf_nodes.h Added SDF nodes to visual shader 2021-01-18 15:04:54 +07:00
world_2d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 +07:00
world_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 +07:00
world_3d.cpp Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 +07:00
world_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 +07:00
world_boundary_shape_2d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 +07:00
world_boundary_shape_2d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 +07:00
world_boundary_shape_3d.cpp Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 +07:00
world_boundary_shape_3d.h Rename WorldMarginShape to WorldBoundaryShape 2021-09-14 11:16:31 +07:00