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godot/core/string
Anilforextra c350a33898 Convert ustring macros to inline functions and use them wherever possible.
Add new inline functions to check if a character is lowercase or uppercase.

Remove unused upper case macro.
2021-08-13 10:32:29 +07:00
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node_path.cpp Optimize NodePath update when renaming or deleting nodes in the editor 2021-07-09 11:42:39 +07:00
node_path.h NodePath: Remove unimplemented `get_parent()` method 2021-04-23 12:37:53 +07:00
optimized_translation.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +07:00
optimized_translation.h Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +07:00
print_string.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
print_string.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
string_buffer.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
string_builder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
string_builder.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 +07:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 +07:00
translation.cpp Merge pull request #51395 from angad-k/pseudolocalization-squashed 2021-08-08 17:55:30 +07:00
translation.h add pseudolocalization to Godot 2021-08-08 20:37:57 +07:00
translation_po.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +07:00
translation_po.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
ucaps.h Update copyright statements to 2021 2021-01-01 20:19:21 +07:00
ustring.cpp Convert ustring macros to inline functions and use them wherever possible. 2021-08-13 10:32:29 +07:00
ustring.h Rename `is_valid_integer()` to `is_valid_int()` 2021-06-16 10:32:22 +07:00