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godot/scene
Rémi Verschelde 0ae65472e7
clang-format: Enable `BreakBeforeTernaryOperators`
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +07:00
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2d clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +07:00
3d clang-format: Enable `BreakBeforeTernaryOperators` 2021-10-28 15:57:41 +07:00
animation Refactored Node3D rotation modes 2021-10-25 14:34:00 +07:00
audio Refactored Node3D rotation modes 2021-10-25 14:34:00 +07:00
debugger Use range iterators for `Map` 2021-09-30 15:09:12 +07:00
gui clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +07:00
main clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +07:00
resources clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +07:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 +07:00
register_scene_types.cpp Rename `Tabs` to `TabBar` 2021-10-19 11:37:31 +07:00
register_scene_types.h
scene_string_names.cpp Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +07:00
scene_string_names.h Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo 2021-10-06 21:11:20 +07:00