2
0
Fork 0
Godot Engine – Multi-platform 2D and 3D game engine
 
 
 
 
 
 
Go to file
Juan Linietsky 08612e1cfd No longer force mipmaps on import of VRAM textures, closes #10221 2018-11-02 12:26:11 +07:00
core Remove unused "dtoll" methods 2018-11-02 05:02:27 +07:00
doc Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministic 2018-11-01 19:31:09 +07:00
drivers Merge pull request #23125 from JFonS/fix_texture_get_data 2018-11-01 12:56:31 +07:00
editor No longer force mipmaps on import of VRAM textures, closes #10221 2018-11-02 12:26:11 +07:00
main
misc
modules Merge pull request #23404 from YeldhamDev/gdscript_log_methods 2018-11-02 11:06:40 +07:00
platform Merge pull request #23389 from marcelofg55/multiple_ext 2018-11-02 11:07:18 +07:00
scene Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +07:00
servers Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministic 2018-11-01 19:31:09 +07:00
thirdparty Server platform works on OS X too 2018-10-29 12:54:51 +07:00
.appveyor.yml
.clang-format
.editorconfig
.gitattributes
.gitignore Merge pull request #23436 from Toshiwoz/primitives_properties 2018-11-02 08:08:17 +07:00
.mailmap
.travis.yml
AUTHORS.md
CHANGELOG.md
CODEOWNERS
CONTRIBUTING.md
COPYRIGHT.txt
DONORS.md
ISSUE_TEMPLATE.md
LICENSE.txt
LOGO_LICENSE.md
README.md
SConstruct Merge pull request #23279 from marcelofg55/osx_server 2018-10-29 21:25:46 +07:00
compat.py
gles_builders.py
icon.png
icon.svg
logo.png
logo.svg
methods.py
platform_methods.py
version.py

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge