forked from sascha/godot
Fixes #76338. Blender 3.6 imports fail with: ``` TypeError: Converting py args to operator properties: : keyword "export_nla_strips" unrecognized ``` The `export_nla_strips` flag was removed and replaced with `export_animation_mode`. In 3.6.0-3.6.21, this option does not exist at all and causes the failure above. In 3.6.22, this option was re-added, but does nothing. See |
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|---|---|---|
| .. | ||
| doc_classes | ||
| editor | ||
| extensions | ||
| structures | ||
| README.md | ||
| SCsub | ||
| config.py | ||
| gltf_defines.h | ||
| gltf_document.cpp | ||
| gltf_document.h | ||
| gltf_state.cpp | ||
| gltf_state.h | ||
| gltf_template_convert.h | ||
| register_types.cpp | ||
| register_types.h | ||
README.md
Godot GLTF import and export module
In a nutshell, the GLTF module works like this:
- The
structures/folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes. - The
extensions/folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec. GLTFStateholds collections of structures and extensions.GLTFDocumentoperates on GLTFState and its elements.- The
editor/folder uses GLTFDocument to import and export 3D models.