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2 Commits (dfdde2c59868fd86788944b35591ff4e11fb03bd)

Author SHA1 Message Date
Hugo Locurcio 30fcf3045a
Improve error message when there are no meshes to bake for 3D occlusion 2021-06-23 15:32:48 +07:00
jfons 4d9d99bb82 Implement occlusion culling
Added an occlusion culling system with support for static occluder meshes.
It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`.

Occluders are defined via the new `Occluder3D` resource and instanced using the new
`OccluderInstance3D` node. The occluders can also be automatically baked from a
scene using the built-in editor plugin.
2021-04-23 21:45:23 +07:00