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11 Commits (cd4449e7abe97b2bc883e2d182db2cc41eb35f8c)

Author SHA1 Message Date
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +07:00
Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +07:00
Fabio Alessandrelli 77466285f2 Fix HTML5 WebSocket client buffers size. 2018-12-26 17:51:12 +07:00
Fabio Alessandrelli c066db4d59 Convert WebSocket module to use PacketBuffer class 2018-11-12 22:55:17 +07:00
Fabio Alessandrelli 4b92956db7 Implement WebSocket clean close detection. 2018-09-24 01:50:37 +07:00
Fabio Alessandrelli 5d91e87c64 Implement WebSocket close notify. 2018-09-24 01:50:37 +07:00
Fabio Alessandrelli 6bc97cc7cc Allow WebSocket connect with no sub-protocols. 2018-08-30 20:23:16 +07:00
Wilson E. Alvarez a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +07:00
Poommetee Ketson ff070de986 s/2017/2018/g for gles2, websocket, linux appdata 2018-03-21 16:07:51 +07:00
Fabio Alessandrelli 658d71c3b9 Relicense module to the wondeful Godot community! 2018-02-06 14:10:13 +07:00
Fabio Alessandrelli 6a644d3ee1 Add websocket module.
Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
2018-02-06 14:10:13 +07:00