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18 Commits (86253cbdfe0410ad4d50c2051036b51fb01ea16d)

Author SHA1 Message Date
Juan Linietsky c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 +07:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +07:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 +07:00
Juan Linietsky d1a799f744 -fix range limit issue in Particles2D, closes #2411 2015-12-31 15:18:03 +07:00
reduz 408a67193e Added a reset() function to Particles2D, fixes #2472, fixes #2468 2015-12-29 18:53:45 +07:00
Juan Linietsky 95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 +07:00
Biliogadafr 3f975965e9 Add get_color_at_offset(). Ensure correct points order. 2015-05-26 22:17:54 +07:00
Biliogadafr df9d48d9b5 Replace color phases with color ramp for Particles2D. 2015-05-24 21:18:52 +07:00
Juan Linietsky 330351c613 properly update emitting property when emit timeot is used, fixes #1716 2015-04-25 10:36:37 +07:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 +07:00
sanikoyes 7cdd3c86c4 Add missing particles_2d macro bind 2015-03-14 10:40:58 +07:00
Juan Linietsky d5cb758d36 NavMesh
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 +07:00
Juan Linietsky 0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 +07:00
romulox_x 299bccdee9 offset particle drawing order so that recently emitted particles are always drawn on top of the older ones 2014-10-12 20:20:56 +07:00
Juan Linietsky 11a5ed508b Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 +07:00
Juan Linietsky 549d344f0f Fixing Issues...
- #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows)
- #676 (draw both tiles and octants in order from top to bottom, left to right )
- #686 (unicode escape sequences work now)
- #702 (was not a bug, but a test was added to see if bodies went too far away)
2014-09-19 18:39:50 +07:00
Juan Linietsky 58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 +07:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 +07:00