2
0
Fork 0
Commit Graph

57 Commits (5f098d6db6da62deb77d6d555ab67d6cb15f80c2)

Author SHA1 Message Date
Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 2016-11-09 23:55:06 +07:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +07:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 +07:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 +07:00
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 +07:00
Juan Linietsky 642c63319e Camera Fixes
-=-=-=-=-=-=

-Object Picking and orthogonal camera related functions fixed (i hope)
-Going to preview mode in the camera shows a frame with the correct game aspect ratio
-Changed Camera API and properties a little t make it more straightforward
-Fixed bug in shader compiler.

-Fixed bug in ShaderGL
2014-09-15 20:06:37 +07:00
Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 +07:00