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@ -54,18 +54,18 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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}
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Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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String _template = String() +
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"extends %BASE%\n\n" +
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"# class member variables go here, for example:\n" +
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"# var a = 2\n" +
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"# var b = \"textvar\"\n\n" +
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"func _ready():\n" +
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"%TS%# Called when the node is added to the scene for the first time.\n" +
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"%TS%# Initialization here.\n" +
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"%TS%pass\n\n" +
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"#func _process(delta):\n" +
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"#%TS%# Called every frame. Delta is time since last frame.\n" +
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"#%TS%# Update game logic here.\n" +
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String _template = "extends %BASE%\n"
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"\n"
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"# Declare member variables here. Examples:\n"
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"# var a = 2\n"
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"# var b = \"text\"\n"
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"\n"
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"# Called when the node enters the scene tree for the first time.\n"
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"func _ready():\n"
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"%TS%pass # Replace with function body.\n"
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"\n"
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"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
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"#func _process(delta):\n"
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"#%TS%pass\n";
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_template = _template.replace("%BASE%", p_base_class_name);
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