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Merge pull request #34986 from toasteater/feature/is-instance-id-valid

Expose instance_from_id to GDNative
3.2
Rémi Verschelde 2020-01-10 13:32:24 +07:00 committed by GitHub
commit f8da87c763
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3 changed files with 14 additions and 0 deletions

@ -170,6 +170,10 @@ bool GDAPI godot_is_instance_valid(const godot_object *p_object) {
return ObjectDB::instance_validate((Object *)p_object);
}
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id) {
return (godot_object *)ObjectDB::get_instance((ObjectID)p_instance_id);
}
void *godot_get_class_tag(const godot_string_name *p_class) {
StringName class_name = *(StringName *)p_class;
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name);

@ -155,6 +155,13 @@
["const godot_object *", "p_object"],
["void *", "p_class_tag"]
]
},
{
"name": "godot_instance_from_id",
"return_type": "godot_object *",
"arguments": [
["godot_int", "p_instance_id"]
]
}
]
},

@ -290,6 +290,9 @@ bool GDAPI godot_is_instance_valid(const godot_object *p_object);
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
// equivalent of GDScript's instance_from_id
godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id);
#ifdef __cplusplus
}
#endif