@ -82,7 +82,8 @@
<argument index= "0" name= "plugin" type= "EditorExportPlugin" >
</argument>
<description >
Registers a new export plugin. Export plugins are used when the project is being exported. See [EditorExportPlugin] for more information.
Registers a new [EditorExportPlugin]. Export plugins are used to perform tasks when the project is being exported.
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
<method name= "add_import_plugin" >
@ -91,6 +92,9 @@
<argument index= "0" name= "importer" type= "EditorImportPlugin" >
</argument>
<description >
Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
[b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
<method name= "add_inspector_plugin" >
@ -99,6 +103,18 @@
<argument index= "0" name= "plugin" type= "EditorInspectorPlugin" >
</argument>
<description >
Registers a new [EditorInspectorPlugin]. Inspector plugins are used to extend [EditorInspector] and provide custom configuration tools for your object's properties.
[b]Note:[/b] Always use [method remove_inspector_plugin] to remove the registered [EditorInspectorPlugin] when your [EditorPlugin] is disabled to prevent leaks and an unexpected behavior.
[codeblock]
const MyInspectorPlugin = preload("res://addons/your_addon/path/to/your/script.gd")
var inspector_plugin = MyInspectorPlugin.new()
func _enter_tree():
add_inspector_plugin(inspector_plugin)
func _exit_tree():
remove_inspector_plugin(inspector_plugin)
[/codeblock]
</description>
</method>
<method name= "add_scene_import_plugin" >
@ -107,6 +123,7 @@
<argument index= "0" name= "scene_importer" type= "EditorSceneImporter" >
</argument>
<description >
Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
</description>
</method>
<method name= "add_spatial_gizmo_plugin" >
@ -115,6 +132,8 @@
<argument index= "0" name= "plugin" type= "EditorSpatialGizmoPlugin" >
</argument>
<description >
Registers a new [EditorSpatialGizmoPlugin]. Gizmo plugins are used to add custom gizmos to the 3D preview viewport for a [Spatial].
See [method add_inspector_plugin] for an example of how to register a plugin.
</description>
</method>
<method name= "add_tool_menu_item" >
@ -470,6 +489,7 @@
<argument index= "0" name= "plugin" type= "EditorExportPlugin" >
</argument>
<description >
Removes an export plugin registered by [method add_export_plugin].
</description>
</method>
<method name= "remove_import_plugin" >
@ -478,6 +498,7 @@
<argument index= "0" name= "importer" type= "EditorImportPlugin" >
</argument>
<description >
Removes an import plugin registered by [method add_import_plugin].
</description>
</method>
<method name= "remove_inspector_plugin" >
@ -486,6 +507,7 @@
<argument index= "0" name= "plugin" type= "EditorInspectorPlugin" >
</argument>
<description >
Removes an inspector plugin registered by [method add_import_plugin]
</description>
</method>
<method name= "remove_scene_import_plugin" >
@ -494,6 +516,7 @@
<argument index= "0" name= "scene_importer" type= "EditorSceneImporter" >
</argument>
<description >
Removes a scene importer registered by [method add_scene_import_plugin].
</description>
</method>
<method name= "remove_spatial_gizmo_plugin" >
@ -502,6 +525,7 @@
<argument index= "0" name= "plugin" type= "EditorSpatialGizmoPlugin" >
</argument>
<description >
Removes a gizmo plugin registered by [method add_spatial_gizmo_plugin].
</description>
</method>
<method name= "remove_tool_menu_item" >