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small hack to make collisionobjects work with replace, fixes #2992

2.0
Juan Linietsky 2016-01-12 05:53:59 +07:00
parent 7393e40452
commit eab1e5b596
1 changed files with 5 additions and 0 deletions

@ -1268,6 +1268,11 @@ void SceneTreeDock::_create() {
editor->set_edited_scene(newnode);
}
//small hack to make collisionshapes and other kind of nodes to work
for(int i=0;i<newnode->get_child_count();i++) {
Node *c=newnode->get_child(i);
c->call("set_transform", c->call("get_transform") );
}
editor_data->get_undo_redo().clear_history();
newnode->set_name(newname);