Returns the format of the texture, one of [enum Image.Format].
</description>
</method>
<methodname="set_image">
<returntype="void"/>
<argumentindex="0"name="image"type="Image"/>
<description>
Replaces the texture's data with a new [Image]. This will re-allocate new memory for the texture.
If you want to update the image, but don't need to change its paramters (format, size), use [method update] instead for better performance.
</description>
</method>
<methodname="set_size_override">
<returntype="void"/>
<argumentindex="0"name="size"type="Vector2"/>
@ -54,8 +62,8 @@
<argumentindex="0"name="image"type="Image"/>
<description>
Replaces the texture's data with a new [Image].
[b]Note:[/b] The texture has to be initialized first with the [method create_from_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration, otherwise it has to be re-created with the [method create_from_image] method.
Use this method over [method create_from_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time.
[b]Note:[/b] The texture has to be created using [method create_from_image] or initialized first with the [method set_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration.
Use this method over [method set_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time.