forked from sascha/godot
CI: Extract godot-cpp testing into its own job
This ensures that the godot-cpp job has plenty of resources
to run its build and avoid being affected by the main build.
Additionally:
- Extract test tasks into dedicated actions.
- Upload artifacts as early as possible.
- Ensure that we check master cache before random cache.
(cherry picked from commit deb6025781)
4.0
parent
1fe01a7741
commit
e6a21778de
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name: Download Godot artifact
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description: Download the Godot artifact.
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inputs:
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name:
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description: The artifact name.
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default: "${{ github.job }}"
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path:
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description: The path to download and extract to.
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required: true
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default: "./"
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runs:
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using: "composite"
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steps:
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- name: Download Godot Artifact
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uses: actions/download-artifact@v3
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with:
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name: ${{ inputs.name }}
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path: ${{ inputs.path }}
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name: Dump Godot API
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description: Dump Godot API for GDExtension
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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runs:
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using: "composite"
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steps:
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# Dump GDExtension interface and API
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- name: Dump GDExtension interface and API for godot-cpp build
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shell: sh
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run: |
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${{ inputs.bin }} --headless --dump-gdextension-interface --dump-extension-api
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mkdir godot-api
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cp -f gdextension_interface.h godot-api/
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cp -f extension_api.json godot-api/
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- name: Upload API dump
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uses: ./.github/actions/upload-artifact
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with:
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name: 'godot-api-dump'
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path: './godot-api/*'
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name: Test Godot project converter
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description: Test the Godot project converter.
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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runs:
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using: "composite"
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steps:
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- name: Test 3-to-4 conversion
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shell: sh
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run: |
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mkdir converter_test
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cd converter_test
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touch project.godot
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../${{ inputs.bin }} --headless --validate-conversion-3to4
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cd ..
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rm converter_test -rf
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name: Test Godot project
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description: Run the test Godot project.
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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runs:
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using: "composite"
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steps:
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# Download and extract zip archive with project, folder is renamed to be able to easy change used project
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- name: Download test project
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shell: sh
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run: |
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wget https://github.com/godotengine/regression-test-project/archive/4.0.zip
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unzip 4.0.zip
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mv "regression-test-project-4.0" "test_project"
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# Editor is quite complicated piece of software, so it is easy to introduce bug here.
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- name: Open and close editor (Vulkan)
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shell: sh
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run: |
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xvfb-run ${{ inputs.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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- name: Open and close editor (GLES3)
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shell: sh
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run: |
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DRI_PRIME=0 xvfb-run ${{ inputs.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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# Run test project
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- name: Run project
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shell: sh
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run: |
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xvfb-run ${{ inputs.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true
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misc/scripts/check_ci_log.py sanitizers_log.txt
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name: 🪲 Godot CPP
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on:
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workflow_call:
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# Global Settings
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env:
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# Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: '4.0'
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concurrency:
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group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
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cancel-in-progress: true
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jobs:
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godot-cpp-tests:
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runs-on: "ubuntu-20.04"
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name: "Build and test Godot CPP"
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steps:
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- uses: actions/checkout@v3
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- name: Setup python and scons
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uses: ./.github/actions/godot-deps
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# Checkout godot-cpp
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- name: Checkout godot-cpp
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uses: actions/checkout@v3
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with:
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repository: godotengine/godot-cpp
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ref: ${{ env.GODOT_BASE_BRANCH }}
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submodules: 'recursive'
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path: 'godot-cpp'
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# Download generated API dump
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- name: Download GDExtension interface and API dump
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uses: ./.github/actions/download-artifact
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with:
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name: 'godot-api-dump'
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path: './godot-api'
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# Extract and override existing files with generated files
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- name: Extract GDExtension interface and API dump
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run: |
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cp -f godot-api/gdextension_interface.h godot-cpp/gdextension/
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cp -f godot-api/extension_api.json godot-cpp/gdextension/
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# TODO: Add caching to the scons build and store it for CI via the godot-cache
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# action.
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# Build godot-cpp test extension
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- name: Build godot-cpp test extension
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run: |
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cd godot-cpp/test
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scons target=template_debug dev_build=yes
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cd ../..
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