forked from sascha/godot
fix(gdscript): Fix out of bounds crash after reloading member variables
The crash happens because the members Vector is resized, while the member_indices_cache still has the old indices saved. On deleting a member from the script this can result to a cached index of 1 while the members Vector size is only 1.4.0
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c4d7a5d22a
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e03b7b1935
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