forked from sascha/godot
Document websocket module, further document enet
parent
cbb744c4e0
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="connect_to_url">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="url" type="String">
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</argument>
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<argument index="1" name="protocols" type="PoolStringArray" default="PoolStringArray( )">
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</argument>
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<argument index="2" name="gd_mp_api" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="disconnect_from_host">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="verify_ssl" type="bool" setter="set_verify_ssl_enabled" getter="is_verify_ssl_enabled">
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</member>
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</members>
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<signals>
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<signal name="connection_closed">
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<description>
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</description>
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</signal>
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<signal name="connection_error">
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<description>
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</description>
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</signal>
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<signal name="connection_established">
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<argument index="0" name="protocol" type="String">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="data_received">
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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@ -1,51 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.1">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="close">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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<method name="get_write_mode" qualifiers="const">
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<return type="int" enum="WebSocketPeer.WriteMode">
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</return>
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<description>
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</description>
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</method>
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<method name="is_connected_to_host" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="set_write_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="WebSocketPeer.WriteMode">
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</argument>
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<description>
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</description>
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</method>
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<method name="was_string_packet" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<constants>
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<constant name="WRITE_MODE_TEXT" value="0" enum="WriteMode">
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</constant>
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<constant name="WRITE_MODE_BINARY" value="1" enum="WriteMode">
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</constant>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="has_peer" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="is_listening" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="listen">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<argument index="1" name="protocols" type="PoolStringArray" default="PoolStringArray( )">
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</argument>
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<argument index="2" name="gd_mp_api" type="bool" default="false">
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</argument>
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<description>
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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</description>
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</method>
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</methods>
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<signals>
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<signal name="client_connected">
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="protocol" type="String">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="client_disconnected">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</signal>
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<signal name="data_received">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WebSocketClient" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1">
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<brief_description>
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A WebSocket client implementation
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</brief_description>
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<description>
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This class implements a WebSocket client compatible with any RFC 6455 complaint WebSocket server.
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This client can be optionally used as a network peer for the [MultiplayerAPI].
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After starting the client ([method connect_to_url]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]).
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You will received appropriate signals when connecting, disconnecting, or when new data is available.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="connect_to_url">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="url" type="String">
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</argument>
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<argument index="1" name="protocols" type="PoolStringArray" default="PoolStringArray( )">
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</argument>
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<argument index="2" name="gd_mp_api" type="bool" default="false">
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</argument>
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<description>
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Connect to the given URL requesting one of the given [code]protocols[/code] as sub-protocol.
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If [code]true[/code] is passed as [code]gd_mp_api[/code], the client will behave like a network peer for the [MultiplayerAPI]. Note: connnections to non Godot servers will not work, and [signal data_received] will not be emitted when this option is true.
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</description>
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</method>
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<method name="disconnect_from_host">
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<return type="void">
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</return>
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<description>
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Disconnect from the server if currently connected.
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</description>
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</method>
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</methods>
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<members>
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<member name="verify_ssl" type="bool" setter="set_verify_ssl_enabled" getter="is_verify_ssl_enabled">
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Enable or disable SSL certificate verification. Note: You must specify the certificates to be used in the project settings for it to work when exported.
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</member>
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</members>
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<signals>
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<signal name="connection_closed">
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<description>
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Emitted when the connection to the server is closed.
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</description>
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</signal>
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<signal name="connection_error">
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<description>
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Emitted when the connection to the server fails.
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</description>
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</signal>
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<signal name="connection_established">
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<argument index="0" name="protocol" type="String">
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</argument>
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<description>
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Emitted when a connection with the server is established, [code]protocol[/code] will contain the sub-protocol agreed with the server.
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</description>
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</signal>
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<signal name="data_received">
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<description>
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Emitted when a WebSocket message is received. Note: This signal is NOT emitted when used as high level multiplayer peer.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WebSocketPeer" inherits="PacketPeer" category="Core" version="3.1">
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<brief_description>
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A class representing a specific WebSocket connection.
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</brief_description>
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<description>
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This class represent a specific WebSocket connection, you can do lower level operations with it.
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You can choose to write to the socket in binary or text mode, and you can recognize the mode used for writing by the other peer.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="close">
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<return type="void">
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</return>
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<description>
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Close this WebSocket connection, actively disconnecting the peer.
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</description>
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</method>
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<method name="get_connected_host" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Returns the IP Address of the connected peer. (Not available in HTML5 export)
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</description>
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</method>
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<method name="get_connected_port" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the remote port of the connected peer. (Not available in HTML5 export)
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</description>
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</method>
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<method name="get_write_mode" qualifiers="const">
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<return type="int" enum="WebSocketPeer.WriteMode">
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</return>
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<description>
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Get the current selected write mode. See [enum WriteMode].
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</description>
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</method>
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<method name="is_connected_to_host" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if this peer is currently connected.
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</description>
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</method>
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<method name="set_write_mode">
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<return type="void">
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</return>
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<argument index="0" name="mode" type="int" enum="WebSocketPeer.WriteMode">
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</argument>
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<description>
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Sets the socket to use the given [enum WriteMode].
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</description>
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</method>
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<method name="was_string_packet" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the last received packet was sent as a text payload. See [enum WriteMode]
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</description>
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</method>
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</methods>
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<constants>
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<constant name="WRITE_MODE_TEXT" value="0" enum="WriteMode">
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Specify that WebSockets messages should be transferred as text payload (only valid UTF-8 is allowed).
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</constant>
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<constant name="WRITE_MODE_BINARY" value="1" enum="WriteMode">
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Specify that WebSockets messages should be transferred as binary payload (any byte combination is allowed).
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</constant>
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</constants>
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</class>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="WebSocketServer" inherits="WebSocketMultiplayerPeer" category="Core" version="3.1">
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<brief_description>
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A WebSocket server implementation
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</brief_description>
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<description>
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This class implements a WebSocket server that can also support the high level multiplayer API.
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After starting the server ([method listen]), you will need to [method NetworkedMultiplayerPeer.poll] it at regular intervals (e.g. inside [method Node._process]). When clients connect, disconnect, or send data, you will receive the appropriate signal.
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Note: This class will not work in HTML5 exports due to browser restrictions.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="disconnect_peer">
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<return type="void">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Disconnects the given peer.
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</description>
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</method>
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<method name="get_peer_address" qualifiers="const">
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<return type="String">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns the IP address of the given peer.
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</description>
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</method>
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<method name="get_peer_port" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns the remote port of the given peer.
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</description>
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</method>
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<method name="has_peer" qualifiers="const">
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<return type="bool">
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</return>
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Returns [code]true[/code] if a peer with the given ID is connected.
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</description>
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</method>
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<method name="is_listening" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] if the server is actively listening on a port.
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</description>
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</method>
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<method name="listen">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="port" type="int">
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</argument>
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<argument index="1" name="protocols" type="PoolStringArray" default="PoolStringArray( )">
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</argument>
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<argument index="2" name="gd_mp_api" type="bool" default="false">
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</argument>
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<description>
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Start listening on the given port.
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You can specify the desired subprotocols via the "protocols" array. If the list empty (default), "binary" will be used.
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You can use this server as a network peer for [MultiplayerAPI] by passing true as "gd_mp_api". Note: [signal data_received] will not be fired and clients other than Godot will not work in this case.
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</description>
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</method>
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<method name="stop">
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<return type="void">
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</return>
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<description>
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Stop the server and clear its state.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="client_connected">
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<argument index="0" name="id" type="int">
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</argument>
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<argument index="1" name="protocol" type="String">
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</argument>
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<description>
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Emitted when a new client connects. "protocol" will be the sub-protocol agreed with the client.
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</description>
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</signal>
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<signal name="client_disconnected">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Emitted when a client disconnects.
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</description>
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</signal>
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<signal name="data_received">
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<argument index="0" name="id" type="int">
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</argument>
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<description>
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Emitted when a new message is received. Note: This signal is NOT emitted when used as high level multiplayer peer.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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