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[3.x] GLTF: Organize structures and extensions into subfolders
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# Godot GLTF import and export module
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In a nutshell, the GLTF module works like this:
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* The [`structures/`](structures/) folder contains GLTF structures, the
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small pieces that make up a GLTF file, represented as C++ classes.
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* The [`extensions/`](extensions/) folder contains GLTF extensions, which
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are optional features that build on top of the base GLTF spec.
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* [`GLTFState`](gltf_state.h) holds collections of structures and extensions.
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* [`GLTFDocument`](gltf_document.h) operates on GLTFState and its elements.
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#!/usr/bin/env python
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Import("env")
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Import("env_modules")
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env_gltf = env_modules.Clone()
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# Godot source files
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env_gltf.add_source_files(env.modules_sources, "*.cpp")
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