Adds a new multistate item with text [param label].
Contrarily to normal binary items, multistate items can have more than two states, as defined by [param max_states]. Each press or activate of the item will increase the state by one. The default value is defined by [param default_state].
Contrarily to normal binary items, multistate items can have more than two states, as defined by [param max_states]. The default value is defined by [param default_state].
An [param id] can optionally be provided, as well as an accelerator ([param accel]). If no [param id] is provided, one will be created from the index. If no [param accel] is provided, then the default value of 0 (corresponding to [constant @GlobalScope.KEY_NONE]) will be assigned to the item (which means it won't have any accelerator). See [method get_item_accelerator] for more info on accelerators.
[b]Note:[/b] Multistate items don't update their state automatically and must be done manually. See [method toggle_item_multistate], [method set_item_multistate] and [method get_item_multistate] for more info on how to control it.
Example usage:
[codeblock]
func _ready():
add_multistate_item("Item", 3, 0)
index_pressed.connect(func(index: int):
toggle_item_multistate(index)
match get_item_multistate(index):
0:
print("First state")
1:
print("Second state")
2:
print("Third state")
)
[/codeblock]
</description>
</method>
<methodname="add_radio_check_item">
@ -266,6 +283,20 @@
Returns the metadata of the specified item, which might be of any type. You can set it with [method set_item_metadata], which provides a simple way of assigning context data to items.