forked from sascha/godot
Prevented external editor from running multiple times
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case,
I made it so it wouldn't make the external editor to re-open just because we switched scenes.
(cherry picked from commit f5147befb6)
3.0
parent
5485939233
commit
ce944bc3fb
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