@ -170,7 +170,7 @@ String ResourceImporterScene::get_visible_name() const {
void ResourceImporterScene : : get_recognized_extensions ( List < String > * p_extensions ) const {
for ( Set < Ref < EditorSceneImporter > > : : Element * E = importers . front ( ) ; E ; E = E - > next ( ) ) {
for ( Set < Ref < EditorSceneImporter > > : : Element * E = importers . front ( ) ; E ; E = E - > next ( ) ) {
E - > get ( ) - > get_extensions ( p_extensions ) ;
}
}
@ -276,7 +276,7 @@ static String _fixstr(const String &p_what, const String &p_str) {
return what ;
}
static void _gen_shape_list ( const Ref < Mesh > & mesh , List < Ref < Shape > > & r_shape_list , bool p_convex ) {
static void _gen_shape_list ( const Ref < Mesh > & mesh , List < Ref < Shape > > & r_shape_list , bool p_convex ) {
if ( ! p_convex ) {
@ -284,7 +284,7 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_li
r_shape_list . push_back ( shape ) ;
} else {
Vector < Ref < Shape > > cd = mesh - > convex_decompose ( ) ;
Vector < Ref < Shape > > cd = mesh - > convex_decompose ( ) ;
if ( cd . size ( ) ) {
for ( int i = 0 ; i < cd . size ( ) ; i + + ) {
r_shape_list . push_back ( cd [ i ] ) ;
@ -293,7 +293,7 @@ static void _gen_shape_list(const Ref<Mesh> &mesh, List<Ref<Shape> > &r_shape_li
}
}
Node * ResourceImporterScene : : _fix_node ( Node * p_node , Node * p_root , Map < Ref < Mesh > , List < Ref < Shape > > > & collision_map , LightBakeMode p_light_bake_mode ) {
Node * ResourceImporterScene : : _fix_node ( Node * p_node , Node * p_root , Map < Ref < Mesh > , List < Ref < Shape > > > & collision_map , LightBakeMode p_light_bake_mode ) {
// children first
for ( int i = 0 ; i < p_node - > get_child_count ( ) ; i + + ) {
@ -382,7 +382,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref < Mesh > mesh = mi - > get_mesh ( ) ;
if ( mesh . is_valid ( ) ) {
List < Ref < Shape > > shapes ;
List < Ref < Shape > > shapes ;
String fixed_name ;
if ( collision_map . has ( mesh ) ) {
shapes = collision_map [ mesh ] ;
@ -412,7 +412,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
p_node = col ;
int idx = 0 ;
for ( List < Ref < Shape > > : : Element * E = shapes . front ( ) ; E ; E = E - > next ( ) ) {
for ( List < Ref < Shape > > : : Element * E = shapes . front ( ) ; E ; E = E - > next ( ) ) {
CollisionShape * cshape = memnew ( CollisionShape ) ;
cshape - > set_shape ( E - > get ( ) ) ;
@ -468,7 +468,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref < Mesh > mesh = mi - > get_mesh ( ) ;
if ( mesh . is_valid ( ) ) {
List < Ref < Shape > > shapes ;
List < Ref < Shape > > shapes ;
if ( collision_map . has ( mesh ) ) {
shapes = collision_map [ mesh ] ;
} else {
@ -486,7 +486,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
mi - > set_owner ( rigid_body - > get_owner ( ) ) ;
int idx = 0 ;
for ( List < Ref < Shape > > : : Element * E = shapes . front ( ) ; E ; E = E - > next ( ) ) {
for ( List < Ref < Shape > > : : Element * E = shapes . front ( ) ; E ; E = E - > next ( ) ) {
CollisionShape * cshape = memnew ( CollisionShape ) ;
cshape - > set_shape ( E - > get ( ) ) ;
@ -505,7 +505,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref < Mesh > mesh = mi - > get_mesh ( ) ;
if ( mesh . is_valid ( ) ) {
List < Ref < Shape > > shapes ;
List < Ref < Shape > > shapes ;
String fixed_name ;
if ( collision_map . has ( mesh ) ) {
shapes = collision_map [ mesh ] ;
@ -536,7 +536,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
col - > set_owner ( mi - > get_owner ( ) ) ;
int idx = 0 ;
for ( List < Ref < Shape > > : : Element * E = shapes . front ( ) ; E ; E = E - > next ( ) ) {
for ( List < Ref < Shape > > : : Element * E = shapes . front ( ) ; E ; E = E - > next ( ) ) {
CollisionShape * cshape = memnew ( CollisionShape ) ;
cshape - > set_shape ( E - > get ( ) ) ;
@ -618,7 +618,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
Ref < ArrayMesh > mesh = mi - > get_mesh ( ) ;
if ( ! mesh . is_null ( ) ) {
List < Ref < Shape > > shapes ;
List < Ref < Shape > > shapes ;
if ( collision_map . has ( mesh ) ) {
shapes = collision_map [ mesh ] ;
} else if ( _teststr ( mesh - > get_name ( ) , " col " ) ) {
@ -638,7 +638,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
col - > set_owner ( p_node - > get_owner ( ) ) ;
int idx = 0 ;
for ( List < Ref < Shape > > : : Element * E = shapes . front ( ) ; E ; E = E - > next ( ) ) {
for ( List < Ref < Shape > > : : Element * E = shapes . front ( ) ; E ; E = E - > next ( ) ) {
CollisionShape * cshape = memnew ( CollisionShape ) ;
cshape - > set_shape ( E - > get ( ) ) ;
@ -957,7 +957,7 @@ void ResourceImporterScene::_find_meshes(Node *p_node, Map<Ref<ArrayMesh>, Trans
}
}
void ResourceImporterScene : : _make_external_resources ( Node * p_node , const String & p_base_path , bool p_make_animations , bool p_animations_as_text , bool p_keep_animations , bool p_make_materials , bool p_materials_as_text , bool p_keep_materials , bool p_make_meshes , bool p_meshes_as_text , Map < Ref < Animation > , Ref < Animation > > & p_animations , Map < Ref < Material > , Ref < Material > > & p_materials , Map < Ref < ArrayMesh > , Ref < ArrayMesh > > & p_meshes ) {
void ResourceImporterScene : : _make_external_resources ( Node * p_node , const String & p_base_path , bool p_make_animations , bool p_animations_as_text , bool p_keep_animations , bool p_make_materials , bool p_materials_as_text , bool p_keep_materials , bool p_make_meshes , bool p_meshes_as_text , Map < Ref < Animation > , Ref < Animation > > & p_animations , Map < Ref < Material > , Ref < Material > > & p_materials , Map < Ref < ArrayMesh > , Ref < ArrayMesh > > & p_meshes ) {
List < PropertyInfo > pi ;
@ -1209,7 +1209,7 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
Ref < EditorSceneImporter > importer ;
String ext = p_path . get_extension ( ) . to_lower ( ) ;
for ( Set < Ref < EditorSceneImporter > > : : Element * E = importers . front ( ) ; E ; E = E - > next ( ) ) {
for ( Set < Ref < EditorSceneImporter > > : : Element * E = importers . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . ptr ( ) = = p_exception )
continue ;
@ -1241,7 +1241,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito
Ref < EditorSceneImporter > importer ;
String ext = p_path . get_extension ( ) . to_lower ( ) ;
for ( Set < Ref < EditorSceneImporter > > : : Element * E = importers . front ( ) ; E ; E = E - > next ( ) ) {
for ( Set < Ref < EditorSceneImporter > > : : Element * E = importers . front ( ) ; E ; E = E - > next ( ) ) {
if ( E - > get ( ) . ptr ( ) = = p_exception )
continue ;
@ -1276,7 +1276,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
EditorProgress progress ( " import " , TTR ( " Import Scene " ) , 104 ) ;
progress . step ( TTR ( " Importing Scene... " ) , 0 ) ;
for ( Set < Ref < EditorSceneImporter > > : : Element * E = importers . front ( ) ; E ; E = E - > next ( ) ) {
for ( Set < Ref < EditorSceneImporter > > : : Element * E = importers . front ( ) ; E ; E = E - > next ( ) ) {
List < String > extensions ;
E - > get ( ) - > get_extensions ( & extensions ) ;
@ -1368,7 +1368,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float anim_optimizer_maxang = p_options [ " animation/optimizer/max_angle " ] ;
int light_bake_mode = p_options [ " meshes/light_baking " ] ;
Map < Ref < Mesh > , List < Ref < Shape > > > collision_map ;
Map < Ref < Mesh > , List < Ref < Shape > > > collision_map ;
scene = _fix_node ( scene , scene , collision_map , LightBakeMode ( light_bake_mode ) ) ;
@ -1456,9 +1456,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
if ( external_animations | | external_materials | | external_meshes ) {
Map < Ref < Animation > , Ref < Animation > > anim_map ;
Map < Ref < Material > , Ref < Material > > mat_map ;
Map < Ref < ArrayMesh > , Ref < ArrayMesh > > mesh_map ;
Map < Ref < Animation > , Ref < Animation > > anim_map ;
Map < Ref < Material > , Ref < Material > > mat_map ;
Map < Ref < ArrayMesh > , Ref < ArrayMesh > > mesh_map ;
bool keep_materials = bool ( p_options [ " materials/keep_on_reimport " ] ) ;