- Avoid mutating the same Skin multiple times ([GH-77505](https://github.com/godotengine/godot/pull/77505)).
#### C#/.NET
- Always decode `dotnet` output as UTF-8 ([GH-74065](https://github.com/godotengine/godot/pull/74065)).
- Link the right build property to REAL_T_IS_DOUBLE ([GH-77198](https://github.com/godotengine/godot/pull/77198)).
#### Editor
- Use nearest with mipmaps texture filter in SpriteFrames editor plugin ([GH-74341](https://github.com/godotengine/godot/pull/74341)).
- Make sure script cache is created after reimport ([GH-75798](https://github.com/godotengine/godot/pull/75798)).
- Make SpriteFrames editor toolbar a `FlowContainer` ([GH-77034](https://github.com/godotengine/godot/pull/77034)).
- Prevent selecting unselectable `EditorProperty` with RMB ([GH-77148](https://github.com/godotengine/godot/pull/77148)).
- Do not translate node name when assigned to an exported field ([GH-77217](https://github.com/godotengine/godot/pull/77217)).
- Allow up to INT32_MAX max size in Array/Dictionary editor ([GH-77225](https://github.com/godotengine/godot/pull/77225)).
- Avoid error spam on first opening of a not yet imported project ([GH-77276](https://github.com/godotengine/godot/pull/77276)).
- Ensure quotes are escaped when converting built-in scripts ([GH-77399](https://github.com/godotengine/godot/pull/77399)).
- Ignore the `project_settings_override` file when in editor ([GH-77459](https://github.com/godotengine/godot/pull/77459)).
#### GDScript
- Treat `BitField<Enum>` as `int` (not `Enum`) ([GH-77579](https://github.com/godotengine/godot/pull/77579)).
#### GUI
- Stop dragging when `Slider` changes editability ([GH-77242](https://github.com/godotengine/godot/pull/77242)).
- Use defined key mapping for closing popups and dialogs ([GH-77297](https://github.com/godotengine/godot/pull/77297)).
- TextServer: Prevent duplicate line breaks on virtual spaces when line width is significantly smaller than character width ([GH-77514](https://github.com/godotengine/godot/pull/77514)).
- Cancel tooltip when mouse leaves viewport ([GH-77933](https://github.com/godotengine/godot/pull/77933)).
- Preserve selection when focusing SpinBox ([GH-78092](https://github.com/godotengine/godot/pull/78092)).
#### Input
- Improve touchpad and mouse support for the Android editor ([GH-77498](https://github.com/godotengine/godot/pull/77498)).
- Skip error messages for buttons that don't exist ([GH-77748](https://github.com/godotengine/godot/pull/77748)).
#### Rendering
- Disable AMD switchable graphics on Windows with Vulkan to fix driver issue ([GH-73450](https://github.com/godotengine/godot/pull/73450)).
- Take 3D resolution scaling into account for mesh LOD ([GH-77294](https://github.com/godotengine/godot/pull/77294)).
#### Thirdparty
- brotli updated to version ed1995b6b.
- msdfgen updated to version 1.10.
- recast updated to version 1.6.0.
- tinyexr updated to version 1.0.5.
- wslay updated to version 0e7d106ff.
- zstd updated to version 1.5.5.
- CA root certificates updated to 2023-06-02 bundle from Mozilla.
### Fixed
#### 2D
- Fix crash when opening a TileSet with invalid tiles ([GH-78165](https://github.com/godotengine/godot/pull/78165)).
- Fix crash with failed compatibility tiles ([GH-78796](https://github.com/godotengine/godot/pull/78796)).
#### 3D
- Fix CSGPolygon3D in path mode disappearing at runtime ([GH-77118](https://github.com/godotengine/godot/pull/77118)).
#### Animation
- Fix type check in AnimationTrackKeyEdit for methods ([GH-74948](https://github.com/godotengine/godot/pull/74948)).
- Fix adding bones with the same name after calling `Skeleton3D.clear_bones()` ([GH-77874](https://github.com/godotengine/godot/pull/77874)).
#### Audio
- Fix trim when importing WAV ([GH-75261](https://github.com/godotengine/godot/pull/75261)).
- Fix 2D audio in multiple viewports ([GH-76713](https://github.com/godotengine/godot/pull/76713)).
- Fix crash in AudioStream preview ([GH-77664](https://github.com/godotengine/godot/pull/77664)).
- Fix issue causing the Android editor to crash when creating a new AudioStreamMicrophone ([GH-77686](https://github.com/godotengine/godot/pull/77686)).
#### Buildsystem
- CI: Fix running the unit tests on windows ([GH-76887](https://github.com/godotengine/godot/pull/76887)).
- Linux: Fix udev fallback logic with `use_sowrap=no` ([GH-79111](https://github.com/godotengine/godot/pull/79111)).
#### C#/.NET
- Fix C# glue generation for enums with negative values ([GH-77018](https://github.com/godotengine/godot/pull/77018)).