- Read our [CONTRIBUTING.md guide](https://github.com/godotengine/godot/blob/master/CONTRIBUTING.md#reporting-bugs) on reporting bugs.
- When reporting bugs, you'll make our life simpler (and the fix will come sooner) if you follow the guidelines in this template.
- Write a descriptive issue title above.
- Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported.
- The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
- Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. If you don't find a relevant match or if you're unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/stable/about/release_policy.html).
- type:input
attributes:
label:Godot version
description:>
Specify the Git commit hash if using a development or non-official build.
Specify the Godot version, including the Git commit hash if using a development or non-official build.
If you use a custom build, please test if your issue is reproducible in official builds too.
placeholder:3.3.stable, 4.0.dev (3041becc6)
placeholder:3.5.stable, 4.0.dev (3041becc6)
validations:
required:true
@ -24,9 +25,12 @@ body:
attributes:
label:System information
description:|
Specify the OS version, and when relevant hardware information.
For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
placeholder:Windows 10, GLES3, Intel HD Graphics 620 (27.20.100.9616)
- Specify the OS version, and when relevant hardware information.
- For issues that are likely OS-specific and/or graphics-related, please specify the CPU model and architecture.
- For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
- **Bugreports not including the required information may be closed at the maintainers' discretion.** If in doubt, always include all the requested information; it's better to include too much information than not enough information.
- **Startingfrom Godot 4.1, you can copy this information to your clipboard by using *Help > Copy System Info* at the top of the editor window.**
A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`).
Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field.
Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.**
- A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`).
- Required, unless the reproduction steps are trivial and don't require any project files to be followed. In this case, write "N/A" in the field.
- Drag and drop a ZIP archive to upload it. **Do not select another field until the project is done uploading.**
- **Notefor C# users:** If your issue is *not* Mono-specific, please upload a minimal reproduction project written in GDScript or VisualScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available.
- **Ifyou've been asked by a maintainer to upload a minimal reproduction project, you *must* do so within 7 days.** Otherwise, your bug report will be closed as it'll be considered too difficult to diagnose.
The address to listen to when starting the remote debugger. This can be set to [code]0.0.0.0[/code] to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]).
ERR_FAIL_V_MSG(Vector<uint8_t>(),"Buffer is either invalid or this type of buffer can't be retrieved. Only Index and Vertex buffers allow retrieving.");
}
// Make sure no one is using the buffer -- the "false" gets us to the same command buffer as below.
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"),SNAME("EditorIcons")),ED_SHORTCUT_AND_COMMAND("editor/report_a_bug",TTR("Report a Bug")),HELP_REPORT_A_BUG);
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ActionCopy"),SNAME("EditorIcons")),ED_SHORTCUT_AND_COMMAND("editor/copy_system_info",TTR("Copy System Info")),HELP_COPY_SYSTEM_INFO);
help_menu->set_item_tooltip(-1,TTR("Copies the system info as a single-line text into the clipboard."));
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"),SNAME("EditorIcons")),ED_SHORTCUT_AND_COMMAND("editor/suggest_a_feature",TTR("Suggest a Feature")),HELP_SUGGEST_A_FEATURE);
valid=valid&&test_conversion_with_regex("\n\nmaster func","\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc func",&ProjectConverter3To4::rename_gdscript_keywords,"gdscript keyword",reg_container);
valid=valid&&test_conversion_with_regex("\n\nmastersync func","\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc(\"call_local\") func",&ProjectConverter3To4::rename_gdscript_keywords,"gdscript keyword",reg_container);
valid=valid&&test_conversion_gdscript_builtin("\n\nmaster func","\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc func",&ProjectConverter3To4::rename_gdscript_keywords,"gdscript keyword",reg_container,false);
valid=valid&&test_conversion_gdscript_builtin("\n\nmastersync func","\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc(\"call_local\") func",&ProjectConverter3To4::rename_gdscript_keywords,"gdscript keyword",reg_container,false);
valid=valid&&test_conversion_gdscript_builtin("var size: Vector2 = Vector2() setget set_function, get_function","var size: Vector2 = Vector2(): get = get_function, set = set_function",&ProjectConverter3To4::rename_gdscript_functions,"custom rename",reg_container,false);
staticStringerror_message="The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n";