// After discussion on devchat disabled EditorProgress for now as it is not thread-safe and uses hacks and Main::iteration() for steps.
// EditorProgress randomly crashes the Engine when the bake function is used with a thread e.g. inside Editor with a tool script and procedural navigation
// This was not a problem in older versions as previously Godot was unable to (re)bake NavigationMesh at runtime.
// If EditorProgress is fixed and made thread-safe this should be enabled again.