forked from sascha/godot
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
parent
7bb963efe9
commit
b8be7903f3
@ -0,0 +1,257 @@
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/*************************************************************************/
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/* mesh_storage.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifdef GLES3_ENABLED
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#include "mesh_storage.h"
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using namespace GLES3;
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MeshStorage *MeshStorage::singleton = nullptr;
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MeshStorage *MeshStorage::get_singleton() {
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return singleton;
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}
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MeshStorage::MeshStorage() {
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singleton = this;
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}
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MeshStorage::~MeshStorage() {
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singleton = nullptr;
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}
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/* MESH API */
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RID MeshStorage::mesh_allocate() {
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return RID();
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}
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void MeshStorage::mesh_initialize(RID p_rid) {
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}
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void MeshStorage::mesh_free(RID p_rid) {
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}
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void MeshStorage::mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) {
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}
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bool MeshStorage::mesh_needs_instance(RID p_mesh, bool p_has_skeleton) {
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return false;
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}
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void MeshStorage::mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) {
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}
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int MeshStorage::mesh_get_blend_shape_count(RID p_mesh) const {
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return 0;
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}
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void MeshStorage::mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) {
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}
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RS::BlendShapeMode MeshStorage::mesh_get_blend_shape_mode(RID p_mesh) const {
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return RS::BLEND_SHAPE_MODE_NORMALIZED;
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}
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void MeshStorage::mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
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}
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void MeshStorage::mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
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}
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void MeshStorage::mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) {
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}
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void MeshStorage::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) {
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}
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RID MeshStorage::mesh_surface_get_material(RID p_mesh, int p_surface) const {
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return RID();
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}
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RS::SurfaceData MeshStorage::mesh_get_surface(RID p_mesh, int p_surface) const {
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return RS::SurfaceData();
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}
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int MeshStorage::mesh_get_surface_count(RID p_mesh) const {
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return 1;
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}
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void MeshStorage::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
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}
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AABB MeshStorage::mesh_get_custom_aabb(RID p_mesh) const {
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return AABB();
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}
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AABB MeshStorage::mesh_get_aabb(RID p_mesh, RID p_skeleton) {
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return AABB();
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}
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void MeshStorage::mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) {
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}
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void MeshStorage::mesh_clear(RID p_mesh) {
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}
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/* MESH INSTANCE API */
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RID MeshStorage::mesh_instance_create(RID p_base) {
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return RID();
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}
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void MeshStorage::mesh_instance_free(RID p_rid) {
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}
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void MeshStorage::mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) {
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}
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void MeshStorage::mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) {
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}
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void MeshStorage::mesh_instance_check_for_update(RID p_mesh_instance) {
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}
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void MeshStorage::update_mesh_instances() {
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}
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/* MULTIMESH API */
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RID MeshStorage::multimesh_allocate() {
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return RID();
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}
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void MeshStorage::multimesh_initialize(RID p_rid) {
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}
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void MeshStorage::multimesh_free(RID p_rid) {
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}
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void MeshStorage::multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors, bool p_use_custom_data) {
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}
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int MeshStorage::multimesh_get_instance_count(RID p_multimesh) const {
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return 0;
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}
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void MeshStorage::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
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}
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void MeshStorage::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) {
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}
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void MeshStorage::multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) {
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}
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void MeshStorage::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
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}
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void MeshStorage::multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) {
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}
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RID MeshStorage::multimesh_get_mesh(RID p_multimesh) const {
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return RID();
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}
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AABB MeshStorage::multimesh_get_aabb(RID p_multimesh) const {
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return AABB();
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}
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Transform3D MeshStorage::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
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return Transform3D();
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}
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Transform2D MeshStorage::multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const {
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return Transform2D();
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}
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Color MeshStorage::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
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return Color();
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}
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Color MeshStorage::multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const {
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return Color();
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}
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void MeshStorage::multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) {
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}
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Vector<float> MeshStorage::multimesh_get_buffer(RID p_multimesh) const {
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return Vector<float>();
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}
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void MeshStorage::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
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}
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int MeshStorage::multimesh_get_visible_instances(RID p_multimesh) const {
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return 0;
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}
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/* SKELETON API */
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RID MeshStorage::skeleton_allocate() {
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return RID();
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}
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void MeshStorage::skeleton_initialize(RID p_rid) {
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}
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void MeshStorage::skeleton_free(RID p_rid) {
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}
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void MeshStorage::skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton) {
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}
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void MeshStorage::skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) {
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}
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int MeshStorage::skeleton_get_bone_count(RID p_skeleton) const {
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return 0;
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}
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void MeshStorage::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) {
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}
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Transform3D MeshStorage::skeleton_bone_get_transform(RID p_skeleton, int p_bone) const {
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return Transform3D();
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}
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void MeshStorage::skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) {
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}
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Transform2D MeshStorage::skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const {
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return Transform2D();
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}
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void MeshStorage::skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) {
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}
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#endif // GLES3_ENABLED
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@ -0,0 +1,204 @@
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/*************************************************************************/
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/* mesh_storage.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MESH_STORAGE_GLES3_H
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#define MESH_STORAGE_GLES3_H
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#ifdef GLES3_ENABLED
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "servers/rendering/storage/mesh_storage.h"
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namespace GLES3 {
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class MeshStorage : public RendererMeshStorage {
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private:
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static MeshStorage *singleton;
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public:
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static MeshStorage *get_singleton();
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MeshStorage();
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virtual ~MeshStorage();
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/* MESH API */
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virtual RID mesh_allocate() override;
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virtual void mesh_initialize(RID p_rid) override;
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virtual void mesh_free(RID p_rid) override;
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virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
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virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
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virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
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virtual int mesh_get_blend_shape_count(RID p_mesh) const override;
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virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
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virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
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virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
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virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
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virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
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virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
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virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
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virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
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virtual int mesh_get_surface_count(RID p_mesh) const override;
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virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
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virtual AABB mesh_get_custom_aabb(RID p_mesh) const override;
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virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
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virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
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virtual void mesh_clear(RID p_mesh) override;
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/* MESH INSTANCE API */
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virtual RID mesh_instance_create(RID p_base) override;
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virtual void mesh_instance_free(RID p_rid) override;
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virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
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virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
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virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
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virtual void update_mesh_instances() override;
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/* MULTIMESH API */
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struct MultiMesh {
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RID mesh;
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int instances = 0;
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RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
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bool uses_colors = false;
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bool uses_custom_data = false;
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int visible_instances = -1;
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AABB aabb;
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bool aabb_dirty = false;
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bool buffer_set = false;
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uint32_t stride_cache = 0;
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uint32_t color_offset_cache = 0;
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uint32_t custom_data_offset_cache = 0;
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Vector<float> data_cache; //used if individual setting is used
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bool *data_cache_dirty_regions = nullptr;
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uint32_t data_cache_used_dirty_regions = 0;
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RID buffer; //storage buffer
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RID uniform_set_3d;
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RID uniform_set_2d;
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bool dirty = false;
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MultiMesh *dirty_list = nullptr;
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RendererStorage::Dependency dependency;
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};
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mutable RID_Owner<MultiMesh, true> multimesh_owner;
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MultiMesh *multimesh_dirty_list = nullptr;
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_FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
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_FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
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_FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
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_FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
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void _update_dirty_multimeshes();
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virtual RID multimesh_allocate() override;
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virtual void multimesh_initialize(RID p_rid) override;
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virtual void multimesh_free(RID p_rid) override;
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virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
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virtual int multimesh_get_instance_count(RID p_multimesh) const override;
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virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
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virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
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virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
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virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
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virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
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virtual RID multimesh_get_mesh(RID p_multimesh) const override;
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virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
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virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
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virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
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virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
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virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
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virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
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virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
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virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
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virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
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_FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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return multimesh->xform_format;
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}
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_FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
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MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
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return multimesh->uses_colors;
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}
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||||
|
||||
_FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
return multimesh->uses_custom_data;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
if (multimesh->visible_instances >= 0) {
|
||||
return multimesh->visible_instances;
|
||||
}
|
||||
return multimesh->instances;
|
||||
}
|
||||
|
||||
/* SKELETON API */
|
||||
|
||||
virtual RID skeleton_allocate() override;
|
||||
virtual void skeleton_initialize(RID p_rid) override;
|
||||
virtual void skeleton_free(RID p_rid) override;
|
||||
|
||||
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
|
||||
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
|
||||
virtual int skeleton_get_bone_count(RID p_skeleton) const override;
|
||||
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
|
||||
virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
|
||||
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
|
||||
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override;
|
||||
};
|
||||
|
||||
} // namespace GLES3
|
||||
|
||||
#endif // GLES3_ENABLED
|
||||
|
||||
#endif // !MESH_STORAGE_GLES3_H
|
||||
@ -0,0 +1,129 @@
|
||||
/*************************************************************************/
|
||||
/* mesh_storage.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef MESH_STORAGE_DUMMY_H
|
||||
#define MESH_STORAGE_DUMMY_H
|
||||
|
||||
#include "servers/rendering/storage/mesh_storage.h"
|
||||
|
||||
namespace RendererDummy {
|
||||
|
||||
class MeshStorage : public RendererMeshStorage {
|
||||
public:
|
||||
/* MESH API */
|
||||
|
||||
virtual RID mesh_allocate() override { return RID(); }
|
||||
virtual void mesh_initialize(RID p_rid) override {}
|
||||
virtual void mesh_free(RID p_rid) override {}
|
||||
|
||||
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override {}
|
||||
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override { return false; }
|
||||
|
||||
virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override {}
|
||||
|
||||
virtual int mesh_get_blend_shape_count(RID p_mesh) const override { return 0; }
|
||||
|
||||
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override {}
|
||||
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override { return RS::BLEND_SHAPE_MODE_NORMALIZED; }
|
||||
|
||||
virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
||||
virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
||||
virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override {}
|
||||
|
||||
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override {}
|
||||
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override { return RID(); }
|
||||
|
||||
virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override { return RS::SurfaceData(); }
|
||||
virtual int mesh_get_surface_count(RID p_mesh) const override { return 0; }
|
||||
|
||||
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override {}
|
||||
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override { return AABB(); }
|
||||
|
||||
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override { return AABB(); }
|
||||
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override {}
|
||||
virtual void mesh_clear(RID p_mesh) override {}
|
||||
|
||||
/* MESH INSTANCE */
|
||||
|
||||
virtual RID mesh_instance_create(RID p_base) override { return RID(); }
|
||||
virtual void mesh_instance_free(RID p_rid) override {}
|
||||
|
||||
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override {}
|
||||
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override {}
|
||||
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override {}
|
||||
virtual void update_mesh_instances() override {}
|
||||
|
||||
/* MULTIMESH API */
|
||||
|
||||
virtual RID multimesh_allocate() override { return RID(); }
|
||||
virtual void multimesh_initialize(RID p_rid) override {}
|
||||
virtual void multimesh_free(RID p_rid) override {}
|
||||
|
||||
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override {}
|
||||
virtual int multimesh_get_instance_count(RID p_multimesh) const override { return 0; }
|
||||
|
||||
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override {}
|
||||
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override {}
|
||||
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override {}
|
||||
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override {}
|
||||
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override {}
|
||||
|
||||
virtual RID multimesh_get_mesh(RID p_multimesh) const override { return RID(); }
|
||||
virtual AABB multimesh_get_aabb(RID p_multimesh) const override { return AABB(); }
|
||||
|
||||
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override { return Transform3D(); }
|
||||
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override { return Transform2D(); }
|
||||
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override { return Color(); }
|
||||
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override { return Color(); }
|
||||
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override {}
|
||||
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override { return Vector<float>(); }
|
||||
|
||||
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override {}
|
||||
virtual int multimesh_get_visible_instances(RID p_multimesh) const override { return 0; }
|
||||
|
||||
/* SKELETON API */
|
||||
|
||||
virtual RID skeleton_allocate() override { return RID(); }
|
||||
virtual void skeleton_initialize(RID p_rid) override {}
|
||||
virtual void skeleton_free(RID p_rid) override {}
|
||||
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override {}
|
||||
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override {}
|
||||
virtual int skeleton_get_bone_count(RID p_skeleton) const override { return 0; }
|
||||
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override {}
|
||||
virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override { return Transform3D(); }
|
||||
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override {}
|
||||
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override { return Transform2D(); }
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) override {}
|
||||
};
|
||||
|
||||
} // namespace RendererDummy
|
||||
|
||||
#endif // !MESH_STORAGE_DUMMY_H
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,694 @@
|
||||
/*************************************************************************/
|
||||
/* mesh_storage.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef MESH_STORAGE_RD_H
|
||||
#define MESH_STORAGE_RD_H
|
||||
|
||||
#include "core/templates/local_vector.h"
|
||||
#include "core/templates/rid_owner.h"
|
||||
#include "core/templates/self_list.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/skeleton.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering/storage/mesh_storage.h"
|
||||
|
||||
namespace RendererRD {
|
||||
|
||||
/* Mesh */
|
||||
|
||||
enum DefaultRDBuffer {
|
||||
DEFAULT_RD_BUFFER_VERTEX,
|
||||
DEFAULT_RD_BUFFER_NORMAL,
|
||||
DEFAULT_RD_BUFFER_TANGENT,
|
||||
DEFAULT_RD_BUFFER_COLOR,
|
||||
DEFAULT_RD_BUFFER_TEX_UV,
|
||||
DEFAULT_RD_BUFFER_TEX_UV2,
|
||||
DEFAULT_RD_BUFFER_CUSTOM0,
|
||||
DEFAULT_RD_BUFFER_CUSTOM1,
|
||||
DEFAULT_RD_BUFFER_CUSTOM2,
|
||||
DEFAULT_RD_BUFFER_CUSTOM3,
|
||||
DEFAULT_RD_BUFFER_BONES,
|
||||
DEFAULT_RD_BUFFER_WEIGHTS,
|
||||
DEFAULT_RD_BUFFER_MAX,
|
||||
};
|
||||
|
||||
struct MeshInstance;
|
||||
|
||||
struct Mesh {
|
||||
struct Surface {
|
||||
RS::PrimitiveType primitive = RS::PRIMITIVE_POINTS;
|
||||
uint32_t format = 0;
|
||||
|
||||
RID vertex_buffer;
|
||||
RID attribute_buffer;
|
||||
RID skin_buffer;
|
||||
uint32_t vertex_count = 0;
|
||||
uint32_t vertex_buffer_size = 0;
|
||||
uint32_t skin_buffer_size = 0;
|
||||
|
||||
// A different pipeline needs to be allocated
|
||||
// depending on the inputs available in the
|
||||
// material.
|
||||
// There are never that many geometry/material
|
||||
// combinations, so a simple array is the most
|
||||
// cache-efficient structure.
|
||||
|
||||
struct Version {
|
||||
uint32_t input_mask = 0;
|
||||
RD::VertexFormatID vertex_format = 0;
|
||||
RID vertex_array;
|
||||
};
|
||||
|
||||
SpinLock version_lock; //needed to access versions
|
||||
Version *versions = nullptr; //allocated on demand
|
||||
uint32_t version_count = 0;
|
||||
|
||||
RID index_buffer;
|
||||
RID index_array;
|
||||
uint32_t index_count = 0;
|
||||
|
||||
struct LOD {
|
||||
float edge_length = 0.0;
|
||||
uint32_t index_count = 0;
|
||||
RID index_buffer;
|
||||
RID index_array;
|
||||
};
|
||||
|
||||
LOD *lods = nullptr;
|
||||
uint32_t lod_count = 0;
|
||||
|
||||
AABB aabb;
|
||||
|
||||
Vector<AABB> bone_aabbs;
|
||||
|
||||
RID blend_shape_buffer;
|
||||
|
||||
RID material;
|
||||
|
||||
uint32_t render_index = 0;
|
||||
uint64_t render_pass = 0;
|
||||
|
||||
uint32_t multimesh_render_index = 0;
|
||||
uint64_t multimesh_render_pass = 0;
|
||||
|
||||
uint32_t particles_render_index = 0;
|
||||
uint64_t particles_render_pass = 0;
|
||||
|
||||
RID uniform_set;
|
||||
};
|
||||
|
||||
uint32_t blend_shape_count = 0;
|
||||
RS::BlendShapeMode blend_shape_mode = RS::BLEND_SHAPE_MODE_NORMALIZED;
|
||||
|
||||
Surface **surfaces = nullptr;
|
||||
uint32_t surface_count = 0;
|
||||
|
||||
Vector<AABB> bone_aabbs;
|
||||
|
||||
bool has_bone_weights = false;
|
||||
|
||||
AABB aabb;
|
||||
AABB custom_aabb;
|
||||
|
||||
Vector<RID> material_cache;
|
||||
|
||||
List<MeshInstance *> instances;
|
||||
|
||||
RID shadow_mesh;
|
||||
Set<Mesh *> shadow_owners;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
};
|
||||
|
||||
/* Mesh Instance */
|
||||
|
||||
struct MeshInstance {
|
||||
Mesh *mesh;
|
||||
RID skeleton;
|
||||
struct Surface {
|
||||
RID vertex_buffer;
|
||||
RID uniform_set;
|
||||
|
||||
Mesh::Surface::Version *versions = nullptr; //allocated on demand
|
||||
uint32_t version_count = 0;
|
||||
};
|
||||
LocalVector<Surface> surfaces;
|
||||
LocalVector<float> blend_weights;
|
||||
|
||||
RID blend_weights_buffer;
|
||||
List<MeshInstance *>::Element *I = nullptr; //used to erase itself
|
||||
uint64_t skeleton_version = 0;
|
||||
bool dirty = false;
|
||||
bool weights_dirty = false;
|
||||
SelfList<MeshInstance> weight_update_list;
|
||||
SelfList<MeshInstance> array_update_list;
|
||||
MeshInstance() :
|
||||
weight_update_list(this), array_update_list(this) {}
|
||||
};
|
||||
|
||||
/* MultiMesh */
|
||||
|
||||
struct MultiMesh {
|
||||
RID mesh;
|
||||
int instances = 0;
|
||||
RS::MultimeshTransformFormat xform_format = RS::MULTIMESH_TRANSFORM_3D;
|
||||
bool uses_colors = false;
|
||||
bool uses_custom_data = false;
|
||||
int visible_instances = -1;
|
||||
AABB aabb;
|
||||
bool aabb_dirty = false;
|
||||
bool buffer_set = false;
|
||||
uint32_t stride_cache = 0;
|
||||
uint32_t color_offset_cache = 0;
|
||||
uint32_t custom_data_offset_cache = 0;
|
||||
|
||||
Vector<float> data_cache; //used if individual setting is used
|
||||
bool *data_cache_dirty_regions = nullptr;
|
||||
uint32_t data_cache_used_dirty_regions = 0;
|
||||
|
||||
RID buffer; //storage buffer
|
||||
RID uniform_set_3d;
|
||||
RID uniform_set_2d;
|
||||
|
||||
bool dirty = false;
|
||||
MultiMesh *dirty_list = nullptr;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
};
|
||||
|
||||
/* Skeleton */
|
||||
|
||||
struct SkeletonShader {
|
||||
struct PushConstant {
|
||||
uint32_t has_normal;
|
||||
uint32_t has_tangent;
|
||||
uint32_t has_skeleton;
|
||||
uint32_t has_blend_shape;
|
||||
|
||||
uint32_t vertex_count;
|
||||
uint32_t vertex_stride;
|
||||
uint32_t skin_stride;
|
||||
uint32_t skin_weight_offset;
|
||||
|
||||
uint32_t blend_shape_count;
|
||||
uint32_t normalized_blend_shapes;
|
||||
uint32_t pad0;
|
||||
uint32_t pad1;
|
||||
};
|
||||
|
||||
enum {
|
||||
UNIFORM_SET_INSTANCE = 0,
|
||||
UNIFORM_SET_SURFACE = 1,
|
||||
UNIFORM_SET_SKELETON = 2,
|
||||
};
|
||||
enum {
|
||||
SHADER_MODE_2D,
|
||||
SHADER_MODE_3D,
|
||||
SHADER_MODE_MAX
|
||||
};
|
||||
|
||||
SkeletonShaderRD shader;
|
||||
RID version;
|
||||
RID version_shader[SHADER_MODE_MAX];
|
||||
RID pipeline[SHADER_MODE_MAX];
|
||||
|
||||
RID default_skeleton_uniform_set;
|
||||
};
|
||||
|
||||
struct Skeleton {
|
||||
bool use_2d = false;
|
||||
int size = 0;
|
||||
Vector<float> data;
|
||||
RID buffer;
|
||||
|
||||
bool dirty = false;
|
||||
Skeleton *dirty_list = nullptr;
|
||||
Transform2D base_transform_2d;
|
||||
|
||||
RID uniform_set_3d;
|
||||
RID uniform_set_mi;
|
||||
|
||||
uint64_t version = 1;
|
||||
|
||||
RendererStorage::Dependency dependency;
|
||||
};
|
||||
|
||||
class MeshStorage : public RendererMeshStorage {
|
||||
private:
|
||||
static MeshStorage *singleton;
|
||||
|
||||
RID mesh_default_rd_buffers[DEFAULT_RD_BUFFER_MAX];
|
||||
RID default_rd_storage_buffer;
|
||||
|
||||
/* Mesh */
|
||||
|
||||
mutable RID_Owner<Mesh, true> mesh_owner;
|
||||
|
||||
void _mesh_surface_generate_version_for_input_mask(Mesh::Surface::Version &v, Mesh::Surface *s, uint32_t p_input_mask, MeshInstance::Surface *mis = nullptr);
|
||||
|
||||
/* Mesh Instance API */
|
||||
|
||||
void _mesh_instance_clear(MeshInstance *mi);
|
||||
void _mesh_instance_add_surface(MeshInstance *mi, Mesh *mesh, uint32_t p_surface);
|
||||
|
||||
mutable RID_Owner<MeshInstance> mesh_instance_owner;
|
||||
|
||||
SelfList<MeshInstance>::List dirty_mesh_instance_weights;
|
||||
SelfList<MeshInstance>::List dirty_mesh_instance_arrays;
|
||||
|
||||
/* MultiMesh */
|
||||
|
||||
mutable RID_Owner<MultiMesh, true> multimesh_owner;
|
||||
|
||||
MultiMesh *multimesh_dirty_list = nullptr;
|
||||
|
||||
_FORCE_INLINE_ void _multimesh_make_local(MultiMesh *multimesh) const;
|
||||
_FORCE_INLINE_ void _multimesh_mark_dirty(MultiMesh *multimesh, int p_index, bool p_aabb);
|
||||
_FORCE_INLINE_ void _multimesh_mark_all_dirty(MultiMesh *multimesh, bool p_data, bool p_aabb);
|
||||
_FORCE_INLINE_ void _multimesh_re_create_aabb(MultiMesh *multimesh, const float *p_data, int p_instances);
|
||||
|
||||
/* Skeleton */
|
||||
|
||||
SkeletonShader skeleton_shader;
|
||||
|
||||
mutable RID_Owner<Skeleton, true> skeleton_owner;
|
||||
|
||||
_FORCE_INLINE_ void _skeleton_make_dirty(Skeleton *skeleton);
|
||||
|
||||
Skeleton *skeleton_dirty_list = nullptr;
|
||||
|
||||
public:
|
||||
static MeshStorage *get_singleton();
|
||||
|
||||
MeshStorage();
|
||||
virtual ~MeshStorage();
|
||||
|
||||
RID get_default_rd_storage_buffer() { return default_rd_storage_buffer; }
|
||||
|
||||
/* MESH API */
|
||||
|
||||
Mesh *get_mesh(RID p_rid) { return mesh_owner.get_or_null(p_rid); };
|
||||
bool owns_mesh(RID p_rid) { return mesh_owner.owns(p_rid); };
|
||||
|
||||
virtual RID mesh_allocate() override;
|
||||
virtual void mesh_initialize(RID p_mesh) override;
|
||||
virtual void mesh_free(RID p_rid) override;
|
||||
|
||||
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) override;
|
||||
|
||||
/// Return stride
|
||||
virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) override;
|
||||
|
||||
virtual int mesh_get_blend_shape_count(RID p_mesh) const override;
|
||||
|
||||
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) override;
|
||||
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const override;
|
||||
|
||||
virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
|
||||
virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
|
||||
virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) override;
|
||||
|
||||
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) override;
|
||||
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const override;
|
||||
|
||||
virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const override;
|
||||
|
||||
virtual int mesh_get_surface_count(RID p_mesh) const override;
|
||||
|
||||
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) override;
|
||||
virtual AABB mesh_get_custom_aabb(RID p_mesh) const override;
|
||||
|
||||
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) override;
|
||||
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) override;
|
||||
|
||||
virtual void mesh_clear(RID p_mesh) override;
|
||||
|
||||
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) override;
|
||||
|
||||
_FORCE_INLINE_ const RID *mesh_get_surface_count_and_materials(RID p_mesh, uint32_t &r_surface_count) {
|
||||
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
|
||||
ERR_FAIL_COND_V(!mesh, nullptr);
|
||||
r_surface_count = mesh->surface_count;
|
||||
if (r_surface_count == 0) {
|
||||
return nullptr;
|
||||
}
|
||||
if (mesh->material_cache.is_empty()) {
|
||||
mesh->material_cache.resize(mesh->surface_count);
|
||||
for (uint32_t i = 0; i < r_surface_count; i++) {
|
||||
mesh->material_cache.write[i] = mesh->surfaces[i]->material;
|
||||
}
|
||||
}
|
||||
|
||||
return mesh->material_cache.ptr();
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void *mesh_get_surface(RID p_mesh, uint32_t p_surface_index) {
|
||||
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
|
||||
ERR_FAIL_COND_V(!mesh, nullptr);
|
||||
ERR_FAIL_UNSIGNED_INDEX_V(p_surface_index, mesh->surface_count, nullptr);
|
||||
|
||||
return mesh->surfaces[p_surface_index];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RID mesh_get_shadow_mesh(RID p_mesh) {
|
||||
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
|
||||
ERR_FAIL_COND_V(!mesh, RID());
|
||||
|
||||
return mesh->shadow_mesh;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RS::PrimitiveType mesh_surface_get_primitive(void *p_surface) {
|
||||
Mesh::Surface *surface = reinterpret_cast<Mesh::Surface *>(p_surface);
|
||||
return surface->primitive;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool mesh_surface_has_lod(void *p_surface) const {
|
||||
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
|
||||
return s->lod_count > 0;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t mesh_surface_get_vertices_drawn_count(void *p_surface) const {
|
||||
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
|
||||
return s->index_count ? s->index_count : s->vertex_count;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t mesh_surface_get_lod(void *p_surface, float p_model_scale, float p_distance_threshold, float p_mesh_lod_threshold, uint32_t *r_index_count = nullptr) const {
|
||||
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
|
||||
|
||||
int32_t current_lod = -1;
|
||||
if (r_index_count) {
|
||||
*r_index_count = s->index_count;
|
||||
}
|
||||
for (uint32_t i = 0; i < s->lod_count; i++) {
|
||||
float screen_size = s->lods[i].edge_length * p_model_scale / p_distance_threshold;
|
||||
if (screen_size > p_mesh_lod_threshold) {
|
||||
break;
|
||||
}
|
||||
current_lod = i;
|
||||
}
|
||||
if (current_lod == -1) {
|
||||
return 0;
|
||||
} else {
|
||||
if (r_index_count) {
|
||||
*r_index_count = s->lods[current_lod].index_count;
|
||||
}
|
||||
return current_lod + 1;
|
||||
}
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RID mesh_surface_get_index_array(void *p_surface, uint32_t p_lod) const {
|
||||
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
|
||||
|
||||
if (p_lod == 0) {
|
||||
return s->index_array;
|
||||
} else {
|
||||
return s->lods[p_lod - 1].index_array;
|
||||
}
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void mesh_surface_get_vertex_arrays_and_format(void *p_surface, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
|
||||
Mesh::Surface *s = reinterpret_cast<Mesh::Surface *>(p_surface);
|
||||
|
||||
s->version_lock.lock();
|
||||
|
||||
//there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
|
||||
|
||||
for (uint32_t i = 0; i < s->version_count; i++) {
|
||||
if (s->versions[i].input_mask != p_input_mask) {
|
||||
continue;
|
||||
}
|
||||
//we have this version, hooray
|
||||
r_vertex_format = s->versions[i].vertex_format;
|
||||
r_vertex_array_rd = s->versions[i].vertex_array;
|
||||
s->version_lock.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t version = s->version_count;
|
||||
s->version_count++;
|
||||
s->versions = (Mesh::Surface::Version *)memrealloc(s->versions, sizeof(Mesh::Surface::Version) * s->version_count);
|
||||
|
||||
_mesh_surface_generate_version_for_input_mask(s->versions[version], s, p_input_mask);
|
||||
|
||||
r_vertex_format = s->versions[version].vertex_format;
|
||||
r_vertex_array_rd = s->versions[version].vertex_array;
|
||||
|
||||
s->version_lock.unlock();
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void mesh_instance_surface_get_vertex_arrays_and_format(RID p_mesh_instance, uint32_t p_surface_index, uint32_t p_input_mask, RID &r_vertex_array_rd, RD::VertexFormatID &r_vertex_format) {
|
||||
MeshInstance *mi = mesh_instance_owner.get_or_null(p_mesh_instance);
|
||||
ERR_FAIL_COND(!mi);
|
||||
Mesh *mesh = mi->mesh;
|
||||
ERR_FAIL_UNSIGNED_INDEX(p_surface_index, mesh->surface_count);
|
||||
|
||||
MeshInstance::Surface *mis = &mi->surfaces[p_surface_index];
|
||||
Mesh::Surface *s = mesh->surfaces[p_surface_index];
|
||||
|
||||
s->version_lock.lock();
|
||||
|
||||
//there will never be more than, at much, 3 or 4 versions, so iterating is the fastest way
|
||||
|
||||
for (uint32_t i = 0; i < mis->version_count; i++) {
|
||||
if (mis->versions[i].input_mask != p_input_mask) {
|
||||
continue;
|
||||
}
|
||||
//we have this version, hooray
|
||||
r_vertex_format = mis->versions[i].vertex_format;
|
||||
r_vertex_array_rd = mis->versions[i].vertex_array;
|
||||
s->version_lock.unlock();
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t version = mis->version_count;
|
||||
mis->version_count++;
|
||||
mis->versions = (Mesh::Surface::Version *)memrealloc(mis->versions, sizeof(Mesh::Surface::Version) * mis->version_count);
|
||||
|
||||
_mesh_surface_generate_version_for_input_mask(mis->versions[version], s, p_input_mask, mis);
|
||||
|
||||
r_vertex_format = mis->versions[version].vertex_format;
|
||||
r_vertex_array_rd = mis->versions[version].vertex_array;
|
||||
|
||||
s->version_lock.unlock();
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RID mesh_get_default_rd_buffer(DefaultRDBuffer p_buffer) {
|
||||
ERR_FAIL_INDEX_V(p_buffer, DEFAULT_RD_BUFFER_MAX, RID());
|
||||
return mesh_default_rd_buffers[p_buffer];
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t mesh_surface_get_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
|
||||
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
|
||||
Mesh::Surface *s = mesh->surfaces[p_surface_index];
|
||||
|
||||
if (s->render_pass != p_render_pass) {
|
||||
(*r_index)++;
|
||||
s->render_pass = p_render_pass;
|
||||
s->render_index = *r_index;
|
||||
}
|
||||
|
||||
return s->render_index;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t mesh_surface_get_multimesh_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
|
||||
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
|
||||
Mesh::Surface *s = mesh->surfaces[p_surface_index];
|
||||
|
||||
if (s->multimesh_render_pass != p_render_pass) {
|
||||
(*r_index)++;
|
||||
s->multimesh_render_pass = p_render_pass;
|
||||
s->multimesh_render_index = *r_index;
|
||||
}
|
||||
|
||||
return s->multimesh_render_index;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t mesh_surface_get_particles_render_pass_index(RID p_mesh, uint32_t p_surface_index, uint64_t p_render_pass, uint32_t *r_index) {
|
||||
Mesh *mesh = mesh_owner.get_or_null(p_mesh);
|
||||
Mesh::Surface *s = mesh->surfaces[p_surface_index];
|
||||
|
||||
if (s->particles_render_pass != p_render_pass) {
|
||||
(*r_index)++;
|
||||
s->particles_render_pass = p_render_pass;
|
||||
s->particles_render_index = *r_index;
|
||||
}
|
||||
|
||||
return s->particles_render_index;
|
||||
}
|
||||
|
||||
/* MESH INSTANCE API */
|
||||
|
||||
MeshInstance *get_mesh_instance(RID p_rid) { return mesh_instance_owner.get_or_null(p_rid); };
|
||||
bool owns_mesh_instance(RID p_rid) { return mesh_instance_owner.owns(p_rid); };
|
||||
|
||||
virtual RID mesh_instance_create(RID p_base) override;
|
||||
virtual void mesh_instance_free(RID p_rid) override;
|
||||
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) override;
|
||||
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) override;
|
||||
virtual void mesh_instance_check_for_update(RID p_mesh_instance) override;
|
||||
virtual void update_mesh_instances() override;
|
||||
|
||||
/* MULTIMESH API */
|
||||
|
||||
MultiMesh *get_multimesh(RID p_rid) { return multimesh_owner.get_or_null(p_rid); };
|
||||
bool owns_multimesh(RID p_rid) { return multimesh_owner.owns(p_rid); };
|
||||
|
||||
virtual RID multimesh_allocate() override;
|
||||
virtual void multimesh_initialize(RID p_multimesh) override;
|
||||
virtual void multimesh_free(RID p_rid) override;
|
||||
|
||||
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) override;
|
||||
virtual int multimesh_get_instance_count(RID p_multimesh) const override;
|
||||
|
||||
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) override;
|
||||
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) override;
|
||||
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) override;
|
||||
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) override;
|
||||
|
||||
virtual RID multimesh_get_mesh(RID p_multimesh) const override;
|
||||
|
||||
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const override;
|
||||
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const override;
|
||||
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const override;
|
||||
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const override;
|
||||
|
||||
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) override;
|
||||
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const override;
|
||||
|
||||
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) override;
|
||||
virtual int multimesh_get_visible_instances(RID p_multimesh) const override;
|
||||
|
||||
virtual AABB multimesh_get_aabb(RID p_multimesh) const override;
|
||||
|
||||
void _update_dirty_multimeshes();
|
||||
|
||||
_FORCE_INLINE_ RS::MultimeshTransformFormat multimesh_get_transform_format(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
return multimesh->xform_format;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool multimesh_uses_colors(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
return multimesh->uses_colors;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool multimesh_uses_custom_data(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
return multimesh->uses_custom_data;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ uint32_t multimesh_get_instances_to_draw(RID p_multimesh) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
if (multimesh->visible_instances >= 0) {
|
||||
return multimesh->visible_instances;
|
||||
}
|
||||
return multimesh->instances;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RID multimesh_get_3d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
if (!multimesh->uniform_set_3d.is_valid()) {
|
||||
Vector<RD::Uniform> uniforms;
|
||||
RD::Uniform u;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
||||
u.binding = 0;
|
||||
u.append_id(multimesh->buffer);
|
||||
uniforms.push_back(u);
|
||||
multimesh->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
|
||||
}
|
||||
|
||||
return multimesh->uniform_set_3d;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RID multimesh_get_2d_uniform_set(RID p_multimesh, RID p_shader, uint32_t p_set) const {
|
||||
MultiMesh *multimesh = multimesh_owner.get_or_null(p_multimesh);
|
||||
if (!multimesh->uniform_set_2d.is_valid()) {
|
||||
Vector<RD::Uniform> uniforms;
|
||||
RD::Uniform u;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
||||
u.binding = 0;
|
||||
u.append_id(multimesh->buffer);
|
||||
uniforms.push_back(u);
|
||||
multimesh->uniform_set_2d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
|
||||
}
|
||||
|
||||
return multimesh->uniform_set_2d;
|
||||
}
|
||||
|
||||
/* SKELETON API */
|
||||
|
||||
Skeleton *get_skeleton(RID p_rid) { return skeleton_owner.get_or_null(p_rid); };
|
||||
bool owns_skeleton(RID p_rid) { return skeleton_owner.owns(p_rid); };
|
||||
|
||||
virtual RID skeleton_allocate() override;
|
||||
virtual void skeleton_initialize(RID p_skeleton) override;
|
||||
virtual void skeleton_free(RID p_rid) override;
|
||||
|
||||
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) override;
|
||||
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) override;
|
||||
void skeleton_set_world_transform(RID p_skeleton, bool p_enable, const Transform3D &p_world_transform);
|
||||
virtual int skeleton_get_bone_count(RID p_skeleton) const override;
|
||||
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) override;
|
||||
virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const override;
|
||||
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) override;
|
||||
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const override;
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_skeleton, RendererStorage::DependencyTracker *p_instance) override;
|
||||
|
||||
void _update_dirty_skeletons();
|
||||
|
||||
_FORCE_INLINE_ bool skeleton_is_valid(RID p_skeleton) {
|
||||
return skeleton_owner.get_or_null(p_skeleton) != nullptr;
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
|
||||
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
|
||||
ERR_FAIL_COND_V(!skeleton, RID());
|
||||
ERR_FAIL_COND_V(skeleton->size == 0, RID());
|
||||
if (skeleton->use_2d) {
|
||||
return RID();
|
||||
}
|
||||
if (!skeleton->uniform_set_3d.is_valid()) {
|
||||
Vector<RD::Uniform> uniforms;
|
||||
RD::Uniform u;
|
||||
u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
|
||||
u.binding = 0;
|
||||
u.append_id(skeleton->buffer);
|
||||
uniforms.push_back(u);
|
||||
skeleton->uniform_set_3d = RD::get_singleton()->uniform_set_create(uniforms, p_shader, p_set);
|
||||
}
|
||||
|
||||
return skeleton->uniform_set_3d;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace RendererRD
|
||||
|
||||
#endif // !MESH_STORAGE_RD_H
|
||||
@ -0,0 +1,136 @@
|
||||
/*************************************************************************/
|
||||
/* mesh_storage.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#ifndef MESH_STORAGE_H
|
||||
#define MESH_STORAGE_H
|
||||
|
||||
#include "servers/rendering/renderer_storage.h"
|
||||
#include "servers/rendering_server.h"
|
||||
|
||||
class RendererMeshStorage {
|
||||
public:
|
||||
virtual ~RendererMeshStorage() {}
|
||||
|
||||
/* MESH API */
|
||||
|
||||
virtual RID mesh_allocate() = 0;
|
||||
virtual void mesh_initialize(RID p_rid) = 0;
|
||||
virtual void mesh_free(RID p_rid) = 0;
|
||||
|
||||
virtual void mesh_set_blend_shape_count(RID p_mesh, int p_blend_shape_count) = 0;
|
||||
|
||||
/// Returns stride
|
||||
virtual void mesh_add_surface(RID p_mesh, const RS::SurfaceData &p_surface) = 0;
|
||||
|
||||
virtual int mesh_get_blend_shape_count(RID p_mesh) const = 0;
|
||||
|
||||
virtual void mesh_set_blend_shape_mode(RID p_mesh, RS::BlendShapeMode p_mode) = 0;
|
||||
virtual RS::BlendShapeMode mesh_get_blend_shape_mode(RID p_mesh) const = 0;
|
||||
|
||||
virtual void mesh_surface_update_vertex_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
|
||||
virtual void mesh_surface_update_attribute_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
|
||||
virtual void mesh_surface_update_skin_region(RID p_mesh, int p_surface, int p_offset, const Vector<uint8_t> &p_data) = 0;
|
||||
|
||||
virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material) = 0;
|
||||
virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0;
|
||||
|
||||
virtual RS::SurfaceData mesh_get_surface(RID p_mesh, int p_surface) const = 0;
|
||||
|
||||
virtual int mesh_get_surface_count(RID p_mesh) const = 0;
|
||||
|
||||
virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0;
|
||||
virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0;
|
||||
|
||||
virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) = 0;
|
||||
|
||||
virtual void mesh_set_shadow_mesh(RID p_mesh, RID p_shadow_mesh) = 0;
|
||||
|
||||
virtual void mesh_clear(RID p_mesh) = 0;
|
||||
|
||||
virtual bool mesh_needs_instance(RID p_mesh, bool p_has_skeleton) = 0;
|
||||
|
||||
/* MESH INSTANCE */
|
||||
|
||||
virtual RID mesh_instance_create(RID p_base) = 0;
|
||||
virtual void mesh_instance_free(RID p_rid) = 0;
|
||||
virtual void mesh_instance_set_skeleton(RID p_mesh_instance, RID p_skeleton) = 0;
|
||||
virtual void mesh_instance_set_blend_shape_weight(RID p_mesh_instance, int p_shape, float p_weight) = 0;
|
||||
virtual void mesh_instance_check_for_update(RID p_mesh_instance) = 0;
|
||||
virtual void update_mesh_instances() = 0;
|
||||
|
||||
/* MULTIMESH API */
|
||||
|
||||
virtual RID multimesh_allocate() = 0;
|
||||
virtual void multimesh_initialize(RID p_rid) = 0;
|
||||
virtual void multimesh_free(RID p_rid) = 0;
|
||||
|
||||
virtual void multimesh_allocate_data(RID p_multimesh, int p_instances, RS::MultimeshTransformFormat p_transform_format, bool p_use_colors = false, bool p_use_custom_data = false) = 0;
|
||||
|
||||
virtual int multimesh_get_instance_count(RID p_multimesh) const = 0;
|
||||
|
||||
virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0;
|
||||
virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform3D &p_transform) = 0;
|
||||
virtual void multimesh_instance_set_transform_2d(RID p_multimesh, int p_index, const Transform2D &p_transform) = 0;
|
||||
virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0;
|
||||
virtual void multimesh_instance_set_custom_data(RID p_multimesh, int p_index, const Color &p_color) = 0;
|
||||
|
||||
virtual RID multimesh_get_mesh(RID p_multimesh) const = 0;
|
||||
|
||||
virtual Transform3D multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0;
|
||||
virtual Transform2D multimesh_instance_get_transform_2d(RID p_multimesh, int p_index) const = 0;
|
||||
virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0;
|
||||
virtual Color multimesh_instance_get_custom_data(RID p_multimesh, int p_index) const = 0;
|
||||
|
||||
virtual void multimesh_set_buffer(RID p_multimesh, const Vector<float> &p_buffer) = 0;
|
||||
virtual Vector<float> multimesh_get_buffer(RID p_multimesh) const = 0;
|
||||
|
||||
virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0;
|
||||
virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0;
|
||||
|
||||
virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0;
|
||||
|
||||
/* SKELETON API */
|
||||
|
||||
virtual RID skeleton_allocate() = 0;
|
||||
virtual void skeleton_initialize(RID p_rid) = 0;
|
||||
virtual void skeleton_free(RID p_rid) = 0;
|
||||
|
||||
virtual void skeleton_allocate_data(RID p_skeleton, int p_bones, bool p_2d_skeleton = false) = 0;
|
||||
virtual int skeleton_get_bone_count(RID p_skeleton) const = 0;
|
||||
virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform3D &p_transform) = 0;
|
||||
virtual Transform3D skeleton_bone_get_transform(RID p_skeleton, int p_bone) const = 0;
|
||||
virtual void skeleton_bone_set_transform_2d(RID p_skeleton, int p_bone, const Transform2D &p_transform) = 0;
|
||||
virtual Transform2D skeleton_bone_get_transform_2d(RID p_skeleton, int p_bone) const = 0;
|
||||
virtual void skeleton_set_base_transform_2d(RID p_skeleton, const Transform2D &p_base_transform) = 0;
|
||||
|
||||
virtual void skeleton_update_dependency(RID p_base, RendererStorage::DependencyTracker *p_instance) = 0;
|
||||
};
|
||||
|
||||
#endif // !MESH_STORAGE_H
|
||||
Loading…
Reference in New Issue