forked from sascha/godot
Vulkan rendering for Android
parent
d9a560d783
commit
af424b1c7c
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/*************************************************************************/
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/* GodotVulkanRenderView.java */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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package org.godotengine.godot;
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import android.annotation.SuppressLint;
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import android.view.GestureDetector;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.view.SurfaceView;
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import org.godotengine.godot.input.GodotGestureHandler;
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import org.godotengine.godot.input.GodotInputHandler;
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import org.godotengine.godot.vulkan.VkRenderer;
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import org.godotengine.godot.vulkan.VkSurfaceView;
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public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderView {
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private final Godot mActivity;
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private final GodotInputHandler mInputHandler;
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private final GestureDetector mGestureDetector;
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private final VkRenderer mRenderer;
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public GodotVulkanRenderView(Godot activity) {
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super(activity);
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mActivity = activity;
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mInputHandler = new GodotInputHandler(this);
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mGestureDetector = new GestureDetector(mActivity, new GodotGestureHandler(this));
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mRenderer = new VkRenderer();
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setFocusableInTouchMode(true);
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startRenderer(mRenderer);
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}
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@Override
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public SurfaceView getView() {
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return this;
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}
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@Override
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public void initInputDevices() {
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mInputHandler.initInputDevices();
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}
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@Override
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public void queueOnRenderThread(Runnable event) {
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queueOnVkThread(event);
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}
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@Override
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public void onActivityPaused() {
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onPause();
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}
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@Override
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public void onActivityResumed() {
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onResume();
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}
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@Override
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public void onBackPressed() {
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mActivity.onBackPressed();
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}
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@SuppressLint("ClickableViewAccessibility")
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@Override
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public boolean onTouchEvent(MotionEvent event) {
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super.onTouchEvent(event);
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mGestureDetector.onTouchEvent(event);
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return mActivity.gotTouchEvent(event);
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}
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@Override
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public boolean onKeyUp(final int keyCode, KeyEvent event) {
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return mInputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
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}
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@Override
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public boolean onKeyDown(final int keyCode, KeyEvent event) {
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return mInputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
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}
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@Override
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public boolean onGenericMotionEvent(MotionEvent event) {
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return mInputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
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}
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@Override
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public void onResume() {
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super.onResume();
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queueOnVkThread(new Runnable() {
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@Override
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public void run() {
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// Resume the renderer
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mRenderer.onVkResume();
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GodotLib.focusin();
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}
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});
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}
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@Override
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public void onPause() {
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super.onPause();
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queueOnVkThread(new Runnable() {
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@Override
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public void run() {
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GodotLib.focusout();
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// Pause the renderer
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mRenderer.onVkPause();
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}
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});
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}
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}
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@ -0,0 +1,68 @@
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/*************************************************************************/
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/* vulkan_context_android.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
|
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/* without limitation the rights to use, copy, modify, merge, publish, */
|
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "vulkan_context_android.h"
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#include <vulkan/vulkan_android.h>
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#define VMA_IMPLEMENTATION
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#ifdef DEBUG_ENABLED
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#ifndef _MSC_VER
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#define _DEBUG
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#endif
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#endif
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#include <vk_mem_alloc.h>
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const char *VulkanContextAndroid::_get_platform_surface_extension() const {
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return VK_KHR_ANDROID_SURFACE_EXTENSION_NAME;
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}
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int VulkanContextAndroid::window_create(ANativeWindow *p_window, int p_width, int p_height) {
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VkAndroidSurfaceCreateInfoKHR createInfo;
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createInfo.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR;
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createInfo.pNext = NULL;
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createInfo.flags = 0;
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createInfo.window = p_window;
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VkSurfaceKHR surface;
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VkResult err = vkCreateAndroidSurfaceKHR(_get_instance(), &createInfo, NULL, &surface);
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if (err != VK_SUCCESS) {
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ERR_FAIL_V_MSG(-1, "vkCreateAndroidSurfaceKHR failed with error " + itos(err));
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}
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return _window_create(surface, p_width, p_height);
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}
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VulkanContextAndroid::VulkanContextAndroid() {
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// TODO: fix validation layers
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use_validation_layers = false;
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}
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VulkanContextAndroid::~VulkanContextAndroid() {
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}
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