@ -295,6 +295,30 @@ String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, Vis
return " " ;
}
void VisualShaderNodeCustom : : set_input_port_default_value ( int p_port , const Variant & p_value ) {
if ( ! is_initialized ) {
VisualShaderNode : : set_input_port_default_value ( p_port , p_value ) ;
}
}
void VisualShaderNodeCustom : : set_default_input_values ( const Array & p_values ) {
if ( ! is_initialized ) {
VisualShaderNode : : set_default_input_values ( p_values ) ;
}
}
void VisualShaderNodeCustom : : _set_input_port_default_value ( int p_port , const Variant & p_value ) {
VisualShaderNode : : set_input_port_default_value ( p_port , p_value ) ;
}
bool VisualShaderNodeCustom : : _is_initialized ( ) {
return is_initialized ;
}
void VisualShaderNodeCustom : : _set_initialized ( bool p_enabled ) {
is_initialized = p_enabled ;
}
void VisualShaderNodeCustom : : _bind_methods ( ) {
BIND_VMETHOD ( MethodInfo ( Variant : : STRING , " _get_name " ) ) ;
@ -310,6 +334,12 @@ void VisualShaderNodeCustom::_bind_methods() {
BIND_VMETHOD ( MethodInfo ( Variant : : STRING , " _get_output_port_name " , PropertyInfo ( Variant : : INT , " port " ) ) ) ;
BIND_VMETHOD ( MethodInfo ( Variant : : STRING , " _get_code " , PropertyInfo ( Variant : : ARRAY , " input_vars " ) , PropertyInfo ( Variant : : ARRAY , " output_vars " ) , PropertyInfo ( Variant : : INT , " mode " ) , PropertyInfo ( Variant : : INT , " type " ) ) ) ;
BIND_VMETHOD ( MethodInfo ( Variant : : STRING , " _get_global_code " , PropertyInfo ( Variant : : INT , " mode " ) ) ) ;
ClassDB : : bind_method ( D_METHOD ( " _set_initialized " , " enabled " ) , & VisualShaderNodeCustom : : _set_initialized ) ;
ClassDB : : bind_method ( D_METHOD ( " _is_initialized " ) , & VisualShaderNodeCustom : : _is_initialized ) ;
ClassDB : : bind_method ( D_METHOD ( " _set_input_port_default_value " , " port " , " value " ) , & VisualShaderNodeCustom : : _set_input_port_default_value ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL , " initialized " , PROPERTY_HINT_NONE , " " , PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL ) , " _set_initialized " , " _is_initialized " ) ;
}
VisualShaderNodeCustom : : VisualShaderNodeCustom ( ) {