@ -30,13 +30,13 @@
Audio format. See [enum Format] constants for values.
</member>
<member name= "loop_begin" type= "int" setter= "set_loop_begin" getter= "get_loop_begin" default= "0" >
Loop start in bytes .
The loop start point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present .
</member>
<member name= "loop_end" type= "int" setter= "set_loop_end" getter= "get_loop_end" default= "0" >
Loop end in bytes .
The loop end point (in number of samples, relative to the beginning of the sample). This information will be imported automatically from the WAV file if present .
</member>
<member name= "loop_mode" type= "int" setter= "set_loop_mode" getter= "get_loop_mode" enum= "AudioStreamSample.LoopMode" default= "0" >
Loop mode . See [enum LoopMode] constants for values.
The loop mode. This information will be imported automatically from the WAV file if present . See [enum LoopMode] constants for values.
</member>
<member name= "mix_rate" type= "int" setter= "set_mix_rate" getter= "get_mix_rate" default= "44100" >
The sample rate for mixing this audio.
@ -59,13 +59,13 @@
Audio does not loop.
</constant>
<constant name= "LOOP_FORWARD" value= "1" enum= "LoopMode" >
Audio loops the data between [member loop_begin] and [member loop_end] playing forward only.
Audio loops the data between [member loop_begin] and [member loop_end], playing forward only.
</constant>
<constant name= "LOOP_PING_PONG" value= "2" enum= "LoopMode" >
Audio loops the data between [member loop_begin] and [member loop_end] playing back and forth.
Audio loops the data between [member loop_begin] and [member loop_end], playing back and forth.
</constant>
<constant name= "LOOP_BACKWARD" value= "3" enum= "LoopMode" >
Audio loops the data between [member loop_begin] and [member loop_end] playing backward only.
Audio loops the data between [member loop_begin] and [member loop_end], playing backward only.
</constant>
</constants>
</class>