@ -775,7 +775,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " source " , PROPERTY_HINT_ENUM , " Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort " ) , " set_source " , " get_source " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " texture " , PROPERTY_HINT_RESOURCE_TYPE , " Texture2D " ) , " set_texture " , " get_texture " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " texture_type " , PROPERTY_HINT_ENUM , " Data,Color,Normal m ap" ) , " set_texture_type " , " get_texture_type " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " texture_type " , PROPERTY_HINT_ENUM , " Data,Color,Normal M ap" ) , " set_texture_type " , " get_texture_type " ) ;
BIND_ENUM_CONSTANT ( SOURCE_TEXTURE ) ;
BIND_ENUM_CONSTANT ( SOURCE_SCREEN ) ;
@ -1308,7 +1308,7 @@ void VisualShaderNodeCubemap::_bind_methods() {
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " source " , PROPERTY_HINT_ENUM , " Texture,SamplerPort " ) , " set_source " , " get_source " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : OBJECT , " cube_map " , PROPERTY_HINT_RESOURCE_TYPE , " Cubemap " ) , " set_cube_map " , " get_cube_map " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " texture_type " , PROPERTY_HINT_ENUM , " Data,Color,Normal m ap" ) , " set_texture_type " , " get_texture_type " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " texture_type " , PROPERTY_HINT_ENUM , " Data,Color,Normal M ap" ) , " set_texture_type " , " get_texture_type " ) ;
BIND_ENUM_CONSTANT ( SOURCE_TEXTURE ) ;
BIND_ENUM_CONSTANT ( SOURCE_PORT ) ;
@ -1409,7 +1409,7 @@ void VisualShaderNodeFloatOp::_bind_methods() {
ClassDB : : bind_method ( D_METHOD ( " set_operator " , " op " ) , & VisualShaderNodeFloatOp : : set_operator ) ;
ClassDB : : bind_method ( D_METHOD ( " get_operator " ) , & VisualShaderNodeFloatOp : : get_operator ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " operator " , PROPERTY_HINT_ENUM , " Add,Sub ,Multiply,Divide,Remainder,Power,Max,Min,At an2,Step" ) , " set_operator " , " get_operator " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " operator " , PROPERTY_HINT_ENUM , " Add,Sub tract,Multiply,Divide,Remainder,Power,Max,Min,AT an2,Step" ) , " set_operator " , " get_operator " ) ;
BIND_ENUM_CONSTANT ( OP_ADD ) ;
BIND_ENUM_CONSTANT ( OP_SUB ) ;
@ -1506,7 +1506,7 @@ void VisualShaderNodeIntOp::_bind_methods() {
ClassDB : : bind_method ( D_METHOD ( " set_operator " , " op " ) , & VisualShaderNodeIntOp : : set_operator ) ;
ClassDB : : bind_method ( D_METHOD ( " get_operator " ) , & VisualShaderNodeIntOp : : get_operator ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " operator " , PROPERTY_HINT_ENUM , " Add,Sub ,Multiply,Divide,Remainder,Max,Min" ) , " set_operator " , " get_operator " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " operator " , PROPERTY_HINT_ENUM , " Add,Sub tract ,Multiply,Divide,Remainder,Max,Min" ) , " set_operator " , " get_operator " ) ;
BIND_ENUM_CONSTANT ( OP_ADD ) ;
BIND_ENUM_CONSTANT ( OP_SUB ) ;
@ -1615,7 +1615,7 @@ void VisualShaderNodeVectorOp::_bind_methods() {
ClassDB : : bind_method ( D_METHOD ( " set_operator " , " op " ) , & VisualShaderNodeVectorOp : : set_operator ) ;
ClassDB : : bind_method ( D_METHOD ( " get_operator " ) , & VisualShaderNodeVectorOp : : get_operator ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " operator " , PROPERTY_HINT_ENUM , " Add,Sub ,Multiply,Divide,Remainder,Power,Max,Min,Cross,At an2,Reflect,Step" ) , " set_operator " , " get_operator " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " operator " , PROPERTY_HINT_ENUM , " Add,Sub tract,Multiply,Divide,Remainder,Power,Max,Min,Cross,AT an2,Reflect,Step" ) , " set_operator " , " get_operator " ) ;
BIND_ENUM_CONSTANT ( OP_ADD ) ;
BIND_ENUM_CONSTANT ( OP_SUB ) ;
@ -1785,7 +1785,7 @@ void VisualShaderNodeColorOp::_bind_methods() {
ClassDB : : bind_method ( D_METHOD ( " set_operator " , " op " ) , & VisualShaderNodeColorOp : : set_operator ) ;
ClassDB : : bind_method ( D_METHOD ( " get_operator " ) , & VisualShaderNodeColorOp : : get_operator ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " operator " , PROPERTY_HINT_ENUM , " Screen,Difference,Darken,Lighten,Overlay,Dodge,Burn,Soft Light,HardLight" ) , " set_operator " , " get_operator " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " operator " , PROPERTY_HINT_ENUM , " Screen,Difference,Darken,Lighten,Overlay,Dodge,Burn,Soft Light,Hard Light" ) , " set_operator " , " get_operator " ) ;
BIND_ENUM_CONSTANT ( OP_SCREEN ) ;
BIND_ENUM_CONSTANT ( OP_DIFFERENCE ) ;
@ -3899,7 +3899,7 @@ void VisualShaderNodeIntUniform::_bind_methods() {
ClassDB : : bind_method ( D_METHOD ( " set_default_value " , " value " ) , & VisualShaderNodeIntUniform : : set_default_value ) ;
ClassDB : : bind_method ( D_METHOD ( " get_default_value " ) , & VisualShaderNodeIntUniform : : get_default_value ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " hint " , PROPERTY_HINT_ENUM , " None,Range,Range +Step" ) , " set_hint " , " get_hint " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " hint " , PROPERTY_HINT_ENUM , " None,Range,Range + Step" ) , " set_hint " , " get_hint " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " min " ) , " set_min " , " get_min " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " max " ) , " set_max " , " get_max " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " step " ) , " set_step " , " get_step " ) ;
@ -4487,7 +4487,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
ClassDB : : bind_method ( D_METHOD ( " set_color_default " , " type " ) , & VisualShaderNodeTextureUniform : : set_color_default ) ;
ClassDB : : bind_method ( D_METHOD ( " get_color_default " ) , & VisualShaderNodeTextureUniform : : get_color_default ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " texture_type " , PROPERTY_HINT_ENUM , " Data,Color,Normal map,Aniso " ) , " set_texture_type " , " get_texture_type " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " texture_type " , PROPERTY_HINT_ENUM , " Data,Color,Normal Map,Anisotropic " ) , " set_texture_type " , " get_texture_type " ) ;
ADD_PROPERTY ( PropertyInfo ( Variant : : INT , " color_default " , PROPERTY_HINT_ENUM , " White Default,Black Default " ) , " set_color_default " , " get_color_default " ) ;
BIND_ENUM_CONSTANT ( TYPE_DATA ) ;