Performs a cubic spherical interpolation between quaternions [code]preA[/code], this vector, [code]b[/code], and [code]postB[/code], by the given amount [code]t[/code].
Performs a cubic spherical interpolation between quaternions [code]pre_a[/code], this vector, [code]b[/code], and [code]post_b[/code], by the given amount [code]weight[/code].
</description>
</method>
<methodname="dot">
@ -151,9 +151,9 @@
<methodname="slerp">
<returntype="Quat">
</return>
<argumentindex="0"name="b" type="Quat">
<argumentindex="0"name="to" type="Quat">
</argument>
<argumentindex="1"name="t" type="float">
<argumentindex="1"name="weight" type="float">
</argument>
<description>
Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code].
@ -163,9 +163,9 @@
<methodname="slerpni">
<returntype="Quat">
</return>
<argumentindex="0"name="b" type="Quat">
<argumentindex="0"name="to" type="Quat">
</argument>
<argumentindex="1"name="t" type="float">
<argumentindex="1"name="weight" type="float">
</argument>
<description>
Returns the result of the spherical linear interpolation between this quaternion and [code]to[/code] by amount [code]weight[/code], but without checking if the rotation path is not bigger than 90 degrees.
Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
Cubically interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
<methodname="direction_to">
@ -198,12 +198,12 @@
<methodname="linear_interpolate">
<returntype="Vector2">
</return>
<argumentindex="0"name="b" type="Vector2">
<argumentindex="0"name="to" type="Vector2">
</argument>
<argumentindex="1"name="t" type="float">
<argumentindex="1"name="weight" type="float">
</argument>
<description>
Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
<methodname="move_toward">
@ -286,12 +286,12 @@
<methodname="slerp">
<returntype="Vector2">
</return>
<argumentindex="0"name="b" type="Vector2">
<argumentindex="0"name="to" type="Vector2">
</argument>
<argumentindex="1"name="t" type="float">
<argumentindex="1"name="weight" type="float">
</argument>
<description>
Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
Returns the result of spherical linear interpolation between this vector and [code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
<methodname="direction_to">
@ -173,12 +173,12 @@
<methodname="linear_interpolate">
<returntype="Vector3">
</return>
<argumentindex="0"name="b" type="Vector3">
<argumentindex="0"name="to" type="Vector3">
</argument>
<argumentindex="1"name="t" type="float">
<argumentindex="1"name="weight" type="float">
</argument>
<description>
Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
Returns the result of the linear interpolation between this vector and [code]to[/code] by amount [code]t[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
</description>
</method>
<methodname="max_axis">
@ -286,12 +286,12 @@
<methodname="slerp">
<returntype="Vector3">
</return>
<argumentindex="0"name="b" type="Vector3">
<argumentindex="0"name="to" type="Vector3">
</argument>
<argumentindex="1"name="t" type="float">
<argumentindex="1"name="weight" type="float">
</argument>
<description>
Returns the result of spherical linear interpolation between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.
Returns the result of spherical linear interpolation between this vector and [code]to[/code], by amount [code]weight[/code]. [code]weight[/code] is on the range of 0.0 to 1.0, representing the amount of interpolation.