@ -2225,17 +2225,15 @@ String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_
}
bool EditorExportPlatformAndroid : : has_valid_export_configuration ( const Ref < EditorExportPreset > & p_preset , String & r_error , bool & r_missing_templates , bool p_debug ) const {
# ifdef MODULE_MONO_ENABLED
// Don't check for additional errors, as this particular error cannot be resolved.
r_error + = TTR ( " Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead. " ) + " \n " ;
r_error + = TTR ( " If this project does not use C#, use a non-C# editor build to export the project. " ) + " \n " ;
return false ;
# else
String err ;
bool valid = false ;
const bool gradle_build_enabled = p_preset - > get ( " gradle_build/use_gradle_build " ) ;
# ifdef MODULE_MONO_ENABLED
// Android export is still a work in progress, keep a message as a warning.
err + = TTR ( " Exporting to Android when using C#/.NET is experimental. " ) + " \n " ;
# endif
// Look for export templates (first official, and if defined custom templates).
if ( ! gradle_build_enabled ) {
@ -2365,7 +2363,6 @@ bool EditorExportPlatformAndroid::has_valid_export_configuration(const Ref<Edito
}
return valid ;
# endif // !MODULE_MONO_ENABLED
}
bool EditorExportPlatformAndroid : : has_valid_project_configuration ( const Ref < EditorExportPreset > & p_preset , String & r_error ) const {