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@ -241,25 +241,21 @@ discussions and support, others more for development discussions.
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To communicate with developers (e.g. to discuss a feature you want to implement
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or a bug you want to fix), the following channels can be used:
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- [GitHub issues](https://github.com/godotengine/godot/issues): If there is an
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existing issue about a topic you want to discuss, just add a comment to it -
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all developers watch the repository and will get an email notification. You
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can also create a new issue - please keep in mind to create issues only to
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discuss quite specific points about the development, and not general user
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feedback or support requests.
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- [#godotengine-devel IRC channel on
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Freenode](https://webchat.freenode.net/?channels=godotengine-devel): You will
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find most core developers there, so it's the go-to channel for direct chat
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- [Godot Contributors Chat](https://chat.godotengine.org): You will
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find most core developers there, so it's the go-to platform for direct chat
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about Godot Engine development. Feel free to start discussing something there
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to get some early feedback before writing up a detailed proposal in a GitHub
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issue.
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- [devel@godotengine.org mailing
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list](https://listengine.tuxfamily.org/godotengine.org/devel/): Mailing list
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for Godot developers, used primarily to announce developer meetings on IRC
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and other important discussions that need to reach people directly in their
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mailbox. See the [index
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page](https://listengine.tuxfamily.org/godotengine.org/devel/) for
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subscription instructions.
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- [Bug tracker](https://github.com/godotengine/godot/issues): If there is an
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existing issue about a topic you want to discuss, just add a comment to it -
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many developers watch the repository and will get a notification. You can
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also create a new issue - please keep in mind to create issues only to
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discuss quite specific points about the development, and not general user
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feedback or support requests.
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- [Feature proposals](https://github.com/godotengine/godot-proposals/issues):
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To propose a new feature, we have a dedicated issue tracker for that. Don't
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hesitate to start by talking about your idea on the Godot Contributors Chat
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to make sure that it makes sense in Godot's context.
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Thanks for your interest in contributing!
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