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Fix crash on exit or resume on iOS 13

Fixes #7966.

(cherry picked from commit 29bde8cd74)
3.0
Max 2019-10-29 10:58:59 +07:00 committed by Rémi Verschelde
parent 2d386ec2fa
commit 82e52c32a6
1 changed files with 6 additions and 7 deletions

@ -330,7 +330,6 @@ static void clear_touches() {
[self destroyFramebuffer];
[self createFramebuffer];
[self drawView];
[self drawView];
}
- (BOOL)createFramebuffer {
@ -446,23 +445,23 @@ static void clear_touches() {
// Updates the OpenGL view when the timer fires
- (void)drawView {
if (!active) {
printf("draw view not active!\n");
return;
};
if (useCADisplayLink) {
// Pause the CADisplayLink to avoid recursion
[displayLink setPaused:YES];
// Process all input events
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE) == kCFRunLoopRunHandledSource)
while (CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0.0, TRUE) == kCFRunLoopRunHandledSource)
;
// We are good to go, resume the CADisplayLink
[displayLink setPaused:NO];
}
if (!active) {
printf("draw view not active!\n");
return;
};
// Make sure that you are drawing to the current context
[EAGLContext setCurrentContext:context];