- [code]OS.shell_open("https://godotengine.org")[/code] opens the default web browser on the official Godot website.
- [code]OS.shell_open("mailto:example@example.com")[/code] opens the default email client with the "To" field set to [code]example@example.com[/code]. See [url=https://datatracker.ietf.org/doc/html/rfc2368]RFC 2368 - The [code]mailto[/code] URL scheme[/url] for a list of fields that can be added.
Use [method ProjectSettings.globalize_path] to convert a [code]res://[/code] or [code]user://[/code] path into a system path for use with this method.
[b]Note:[/b] Use [method String.uri_encode] to encode characters within URLs in a URL-safe, portable way. This is especially required for line breaks. Otherwise, [method shell_open] may not work correctly in a project exported to the Web platform.
[b]Note:[/b] This method is implemented on Android, iOS, Web, Linux, macOS and Windows.
Decodes the string from its URL-encoded format. This method is meant to properly decode the parameters in a URL when receiving an HTTP request.
Decodes the string from its URL-encoded format. This method is meant to properly decode the parameters in a URL when receiving an HTTP request. See also [method uri_encode].
[codeblocks]
[gdscript]
var url = "$DOCS_URL/?highlight=Godot%20Engine%3%docs"
@ -986,7 +986,7 @@
<methodname="uri_encode"qualifiers="const">
<returntype="String"/>
<description>
Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request.
Encodes the string to URL-friendly format. This method is meant to properly encode the parameters in a URL when sending an HTTP request. See also [method uri_decode].