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Merge pull request #30919 from nekomatata/timer-update-transform-fix

Fix GPU particle transform delay when created on SceneTree timer timeout
3.2
Rémi Verschelde 2019-10-01 06:54:09 +07:00 committed by GitHub
commit 7e3dcf54ea
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@ -561,6 +561,8 @@ bool SceneTree::idle(float p_time) {
E = N;
}
flush_transform_notifications(); //additional transforms after timers update
_call_idle_callbacks();
#ifdef TOOLS_ENABLED