forked from sascha/godot
Always dynamically allocate PropertyTable
- `Texture::~Texture` expects `props` to be dynamically allocated.
- `GetPropertyTable` returned a pointer to an existing `PropertyTable`
but is expected to return a newly, dynamically allocated one.
- `PropertyTable::PropertyTable()` suggests that an empty `element`
property is valid.
fix #46876
fix #45573
(cherry picked from commit 09bda3f140)
3.3
parent
b076150b08
commit
6a7ee81610
Loading…
Reference in New Issue