@ -587,7 +587,6 @@ void EditorNode::edit_node(Node *p_node) {
void EditorNode : : save_resource_in_path ( const Ref < Resource > & p_resource , const String & p_path ) {
editor_data . apply_changes_in_editors ( ) ;
int flg = 0 ;
if ( EditorSettings : : get_singleton ( ) - > get ( " filesystem/on_save/compress_binary_resources " ) )
flg | = ResourceSaver : : FLAG_COMPRESS ;
@ -1074,8 +1073,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
void EditorNode : : _save_all_scenes ( ) {
int i = _next_unsaved_scene ( true , 0 ) ;
while ( i ! = - 1 ) {
for ( int i = 0 ; i < editor_data . get_edited_scene_count ( ) ; i + + ) {
Node * scene = editor_data . get_edited_scene_root ( i ) ;
if ( scene & & scene - > get_filename ( ) ! = " " ) {
if ( i ! = editor_data . get_edited_scene ( ) )
@ -1083,7 +1081,6 @@ void EditorNode::_save_all_scenes() {
else
_save_scene_with_preview ( scene - > get_filename ( ) ) ;
} // else: ignore new scenes
i = _next_unsaved_scene ( true , + + i ) ;
}
_save_default_environment ( ) ;
@ -1359,8 +1356,7 @@ void EditorNode::_save_default_environment() {
if ( fallback . is_valid ( ) & & fallback - > get_path ( ) . is_resource_file ( ) ) {
Map < RES , bool > processed ;
_find_and_save_edited_subresources ( fallback . ptr ( ) , processed , 0 ) ;
if ( fallback - > get_last_modified_time ( ) ! = fallback - > get_import_last_modified_time ( ) )
save_resource_in_path ( fallback , fallback - > get_path ( ) ) ;
save_resource_in_path ( fallback , fallback - > get_path ( ) ) ;
}
}