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@ -213,8 +213,7 @@ void Camera::_notification(int p_what) {
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case NOTIFICATION_ENTER_WORLD: {
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bool first_camera = get_viewport()->cameras.size()==0;
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get_viewport()->cameras.insert(this);
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bool first_camera = get_viewport()->_camera_add(this);
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if (!get_tree()->is_node_being_edited(this) && (current || first_camera))
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make_current();
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@ -236,7 +235,7 @@ void Camera::_notification(int p_what) {
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}
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}
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get_viewport()->cameras.erase(this);
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get_viewport()->_camera_remove(this);
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} break;
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@ -304,7 +303,7 @@ void Camera::make_current() {
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if (!is_inside_tree())
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return;
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get_viewport()->_set_camera(this);
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get_viewport()->_camera_set(this);
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//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
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}
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@ -319,20 +318,8 @@ void Camera::clear_current() {
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return;
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if (get_viewport()->get_camera()==this) {
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get_viewport()->_set_camera(NULL);
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//a group is used beause this needs to be in order to be deterministic
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for (Set<Camera*>::Element *E=get_viewport()->cameras.front();E;E=E->next()) {
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if (this==E->get())
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continue;
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if (!E->get()->is_inside_tree())
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continue;
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if (get_viewport()->get_camera()!=NULL)
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return;
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E->get()->make_current();
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}
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get_viewport()->_camera_set(NULL);
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get_viewport()->_camera_make_next_current(this);
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}
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}
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