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emit signal properly when frame has changed in autoplay, fixes #7730

3.0
Juan Linietsky 2017-08-05 16:32:34 +07:00
parent e47ecc63ef
commit 52649f1038
1 changed files with 1 additions and 0 deletions

@ -346,6 +346,7 @@ void AnimatedSprite::_notification(int p_what) {
update();
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
float to_process = MIN(timeout, remaining);