@ -13,6 +13,7 @@
<return type= "Variant" />
<param index= "0" name= "name" type= "StringName" />
<description >
Get the value of a shader parameter as set on this instance.
</description>
</method>
<method name= "set_custom_aabb" >
@ -27,6 +28,7 @@
<param index= "0" name= "name" type= "StringName" />
<param index= "1" name= "value" type= "Variant" />
<description >
Set the value of a shader parameter for this instance only.
</description>
</method>
</methods>
@ -45,8 +47,11 @@
[b]Note:[/b] Lights' bake mode will also affect the global illumination rendering. See [member Light3D.light_bake_mode].
</member>
<member name= "ignore_occlusion_culling" type= "bool" setter= "set_ignore_occlusion_culling" getter= "is_ignoring_occlusion_culling" default= "false" >
If [code]true[/code], disables occlusion culling for this instance. Useful for gizmos that must be rendered even when occlusion culling is in use.
</member>
<member name= "lod_bias" type= "float" setter= "set_lod_bias" getter= "get_lod_bias" default= "1.0" >
Changes how quickly the mesh transitions to a lower level of detail. A value of 0 will force the mesh to its lowest level of detail, a value of 1 will use the default settings, and larger values will keep the mesh in a higher level of detail at farther distances.
Useful for testing level of detail transitions in the editor.
</member>
<member name= "material_overlay" type= "Material" setter= "set_material_overlay" getter= "get_material_overlay" >
The material overlay for the whole geometry.