forked from sascha/godot
Merge pull request #30945 from RevoluPowered/feature/assimp_update
Updated assimp to commit 1d565b0 with iFire3.2
commit
4b7b1b0d4a
@ -0,0 +1,156 @@
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||||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
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||||
---------------------------------------------------------------------------
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||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
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*/
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/** @file AssimpCExport.cpp
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Assimp C export interface. See Exporter.cpp for some notes.
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*/
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#ifndef ASSIMP_BUILD_NO_EXPORT
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#include "CInterfaceIOWrapper.h"
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#include <assimp/SceneCombiner.h>
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#include "Common/ScenePrivate.h"
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#include <assimp/Exporter.hpp>
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API size_t aiGetExportFormatCount(void)
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{
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return Exporter().GetExportFormatCount();
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const aiExportFormatDesc* aiGetExportFormatDescription( size_t index)
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{
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// Note: this is valid as the index always pertains to a built-in exporter,
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// for which the returned structure is guaranteed to be of static storage duration.
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Exporter exporter;
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const aiExportFormatDesc* orig( exporter.GetExportFormatDescription( index ) );
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if (NULL == orig) {
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return NULL;
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}
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aiExportFormatDesc *desc = new aiExportFormatDesc;
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desc->description = new char[ strlen( orig->description ) + 1 ]();
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::strncpy( (char*) desc->description, orig->description, strlen( orig->description ) );
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desc->fileExtension = new char[ strlen( orig->fileExtension ) + 1 ]();
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::strncpy( ( char* ) desc->fileExtension, orig->fileExtension, strlen( orig->fileExtension ) );
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desc->id = new char[ strlen( orig->id ) + 1 ]();
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::strncpy( ( char* ) desc->id, orig->id, strlen( orig->id ) );
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return desc;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiReleaseExportFormatDescription( const aiExportFormatDesc *desc ) {
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if (NULL == desc) {
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return;
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}
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delete [] desc->description;
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delete [] desc->fileExtension;
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delete [] desc->id;
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delete desc;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiCopyScene(const aiScene* pIn, aiScene** pOut)
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{
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if (!pOut || !pIn) {
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return;
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}
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SceneCombiner::CopyScene(pOut,pIn,true);
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ScenePriv(*pOut)->mIsCopy = true;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn)
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{
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// note: aiReleaseImport() is also able to delete scene copies, but in addition
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// it also handles scenes with import metadata.
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delete pIn;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiExportScene( const aiScene* pScene, const char* pFormatId, const char* pFileName, unsigned int pPreprocessing )
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{
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return ::aiExportSceneEx(pScene,pFormatId,pFileName,NULL,pPreprocessing);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API aiReturn aiExportSceneEx( const aiScene* pScene, const char* pFormatId, const char* pFileName, aiFileIO* pIO, unsigned int pPreprocessing )
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{
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Exporter exp;
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if (pIO) {
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exp.SetIOHandler(new CIOSystemWrapper(pIO));
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}
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return exp.Export(pScene,pFormatId,pFileName,pPreprocessing);
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API const C_STRUCT aiExportDataBlob* aiExportSceneToBlob( const aiScene* pScene, const char* pFormatId, unsigned int pPreprocessing )
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{
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Exporter exp;
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if (!exp.ExportToBlob(pScene,pFormatId,pPreprocessing)) {
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return NULL;
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}
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const aiExportDataBlob* blob = exp.GetOrphanedBlob();
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ai_assert(blob);
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return blob;
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}
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// ------------------------------------------------------------------------------------------------
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ASSIMP_API C_STRUCT void aiReleaseExportBlob( const aiExportDataBlob* pData )
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{
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delete pData;
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}
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#endif // !ASSIMP_BUILD_NO_EXPORT
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@ -0,0 +1,695 @@
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/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
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*/
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/** @file Assimp.cpp
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* @brief Implementation of the Plain-C API
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*/
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#include <assimp/cimport.h>
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#include <assimp/LogStream.hpp>
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#include <assimp/DefaultLogger.hpp>
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#include <assimp/Importer.hpp>
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#include <assimp/importerdesc.h>
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#include <assimp/scene.h>
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#include <assimp/GenericProperty.h>
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#include <assimp/Exceptional.h>
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#include <assimp/BaseImporter.h>
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#include "CApi/CInterfaceIOWrapper.h"
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#include "Importer.h"
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#include "ScenePrivate.h"
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#include <list>
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// ------------------------------------------------------------------------------------------------
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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# include <thread>
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# include <mutex>
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#endif
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// ------------------------------------------------------------------------------------------------
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using namespace Assimp;
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namespace Assimp {
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// underlying structure for aiPropertyStore
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typedef BatchLoader::PropertyMap PropertyMap;
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/** Stores the LogStream objects for all active C log streams */
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struct mpred {
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bool operator () (const aiLogStream& s0, const aiLogStream& s1) const {
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return s0.callback<s1.callback&&s0.user<s1.user;
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}
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};
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typedef std::map<aiLogStream, Assimp::LogStream*, mpred> LogStreamMap;
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/** Stores the LogStream objects allocated by #aiGetPredefinedLogStream */
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typedef std::list<Assimp::LogStream*> PredefLogStreamMap;
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/** Local storage of all active log streams */
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static LogStreamMap gActiveLogStreams;
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/** Local storage of LogStreams allocated by #aiGetPredefinedLogStream */
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static PredefLogStreamMap gPredefinedStreams;
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/** Error message of the last failed import process */
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static std::string gLastErrorString;
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/** Verbose logging active or not? */
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static aiBool gVerboseLogging = false;
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/** will return all registered importers. */
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void GetImporterInstanceList(std::vector< BaseImporter* >& out);
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/** will delete all registered importers. */
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void DeleteImporterInstanceList(std::vector< BaseImporter* >& out);
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} // namespace assimp
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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/** Global mutex to manage the access to the log-stream map */
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static std::mutex gLogStreamMutex;
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#endif
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// ------------------------------------------------------------------------------------------------
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// Custom LogStream implementation for the C-API
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class LogToCallbackRedirector : public LogStream {
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public:
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explicit LogToCallbackRedirector(const aiLogStream& s)
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: stream (s) {
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ai_assert(NULL != s.callback);
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}
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~LogToCallbackRedirector() {
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#ifndef ASSIMP_BUILD_SINGLETHREADED
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std::lock_guard<std::mutex> lock(gLogStreamMutex);
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#endif
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// (HACK) Check whether the 'stream.user' pointer points to a
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// custom LogStream allocated by #aiGetPredefinedLogStream.
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// In this case, we need to delete it, too. Of course, this
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// might cause strange problems, but the chance is quite low.
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PredefLogStreamMap::iterator it = std::find(gPredefinedStreams.begin(),
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gPredefinedStreams.end(), (Assimp::LogStream*)stream.user);
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if (it != gPredefinedStreams.end()) {
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delete *it;
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gPredefinedStreams.erase(it);
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}
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}
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/** @copydoc LogStream::write */
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void write(const char* message) {
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stream.callback(message,stream.user);
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}
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private:
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aiLogStream stream;
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};
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// ------------------------------------------------------------------------------------------------
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void ReportSceneNotFoundError() {
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ASSIMP_LOG_ERROR("Unable to find the Assimp::Importer for this aiScene. "
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"The C-API does not accept scenes produced by the C++ API and vice versa");
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ai_assert(false);
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}
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// ------------------------------------------------------------------------------------------------
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// Reads the given file and returns its content.
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const aiScene* aiImportFile( const char* pFile, unsigned int pFlags) {
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return aiImportFileEx(pFile,pFlags,NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileEx( const char* pFile, unsigned int pFlags, aiFileIO* pFS) {
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return aiImportFileExWithProperties(pFile, pFlags, pFS, NULL);
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}
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// ------------------------------------------------------------------------------------------------
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const aiScene* aiImportFileExWithProperties( const char* pFile, unsigned int pFlags,
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aiFileIO* pFS, const aiPropertyStore* props) {
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ai_assert(NULL != pFile);
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const aiScene* scene = NULL;
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ASSIMP_BEGIN_EXCEPTION_REGION();
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// create an Importer for this file
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Assimp::Importer* imp = new Assimp::Importer();
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// copy properties
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if(props) {
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||||
const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
|
||||
ImporterPimpl* pimpl = imp->Pimpl();
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||||
pimpl->mIntProperties = pp->ints;
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pimpl->mFloatProperties = pp->floats;
|
||||
pimpl->mStringProperties = pp->strings;
|
||||
pimpl->mMatrixProperties = pp->matrices;
|
||||
}
|
||||
// setup a custom IO system if necessary
|
||||
if (pFS) {
|
||||
imp->SetIOHandler( new CIOSystemWrapper (pFS) );
|
||||
}
|
||||
|
||||
// and have it read the file
|
||||
scene = imp->ReadFile( pFile, pFlags);
|
||||
|
||||
// if succeeded, store the importer in the scene and keep it alive
|
||||
if( scene) {
|
||||
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
|
||||
priv->mOrigImporter = imp;
|
||||
} else {
|
||||
// if failed, extract error code and destroy the import
|
||||
gLastErrorString = imp->GetErrorString();
|
||||
delete imp;
|
||||
}
|
||||
|
||||
// return imported data. If the import failed the pointer is NULL anyways
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
|
||||
return scene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiScene* aiImportFileFromMemory(
|
||||
const char* pBuffer,
|
||||
unsigned int pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint)
|
||||
{
|
||||
return aiImportFileFromMemoryWithProperties(pBuffer, pLength, pFlags, pHint, NULL);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiScene* aiImportFileFromMemoryWithProperties(
|
||||
const char* pBuffer,
|
||||
unsigned int pLength,
|
||||
unsigned int pFlags,
|
||||
const char* pHint,
|
||||
const aiPropertyStore* props)
|
||||
{
|
||||
ai_assert( NULL != pBuffer );
|
||||
ai_assert( 0 != pLength );
|
||||
|
||||
const aiScene* scene = NULL;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// create an Importer for this file
|
||||
Assimp::Importer* imp = new Assimp::Importer();
|
||||
|
||||
// copy properties
|
||||
if(props) {
|
||||
const PropertyMap* pp = reinterpret_cast<const PropertyMap*>(props);
|
||||
ImporterPimpl* pimpl = imp->Pimpl();
|
||||
pimpl->mIntProperties = pp->ints;
|
||||
pimpl->mFloatProperties = pp->floats;
|
||||
pimpl->mStringProperties = pp->strings;
|
||||
pimpl->mMatrixProperties = pp->matrices;
|
||||
}
|
||||
|
||||
// and have it read the file from the memory buffer
|
||||
scene = imp->ReadFileFromMemory( pBuffer, pLength, pFlags,pHint);
|
||||
|
||||
// if succeeded, store the importer in the scene and keep it alive
|
||||
if( scene) {
|
||||
ScenePrivateData* priv = const_cast<ScenePrivateData*>( ScenePriv(scene) );
|
||||
priv->mOrigImporter = imp;
|
||||
}
|
||||
else {
|
||||
// if failed, extract error code and destroy the import
|
||||
gLastErrorString = imp->GetErrorString();
|
||||
delete imp;
|
||||
}
|
||||
// return imported data. If the import failed the pointer is NULL anyways
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
return scene;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Releases all resources associated with the given import process.
|
||||
void aiReleaseImport( const aiScene* pScene)
|
||||
{
|
||||
if (!pScene) {
|
||||
return;
|
||||
}
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv(pScene);
|
||||
if( !priv || !priv->mOrigImporter) {
|
||||
delete pScene;
|
||||
}
|
||||
else {
|
||||
// deleting the Importer also deletes the scene
|
||||
// Note: the reason that this is not written as 'delete priv->mOrigImporter'
|
||||
// is a suspected bug in gcc 4.4+ (http://gcc.gnu.org/bugzilla/show_bug.cgi?id=52339)
|
||||
Importer* importer = priv->mOrigImporter;
|
||||
delete importer;
|
||||
}
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API const aiScene* aiApplyPostProcessing(const aiScene* pScene,
|
||||
unsigned int pFlags)
|
||||
{
|
||||
const aiScene* sc = NULL;
|
||||
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv(pScene);
|
||||
if( !priv || !priv->mOrigImporter) {
|
||||
ReportSceneNotFoundError();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sc = priv->mOrigImporter->ApplyPostProcessing(pFlags);
|
||||
|
||||
if (!sc) {
|
||||
aiReleaseImport(pScene);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(const aiScene*);
|
||||
return sc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API const aiScene *aiApplyCustomizedPostProcessing( const aiScene *scene,
|
||||
BaseProcess* process,
|
||||
bool requestValidation ) {
|
||||
const aiScene* sc( NULL );
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv( scene );
|
||||
if ( NULL == priv || NULL == priv->mOrigImporter ) {
|
||||
ReportSceneNotFoundError();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sc = priv->mOrigImporter->ApplyCustomizedPostProcessing( process, requestValidation );
|
||||
|
||||
if ( !sc ) {
|
||||
aiReleaseImport( scene );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION( const aiScene* );
|
||||
|
||||
return sc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void CallbackToLogRedirector (const char* msg, char* dt)
|
||||
{
|
||||
ai_assert( NULL != msg );
|
||||
ai_assert( NULL != dt );
|
||||
LogStream* s = (LogStream*)dt;
|
||||
|
||||
s->write(msg);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiLogStream aiGetPredefinedLogStream(aiDefaultLogStream pStream,const char* file)
|
||||
{
|
||||
aiLogStream sout;
|
||||
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
LogStream* stream = LogStream::createDefaultStream(pStream,file);
|
||||
if (!stream) {
|
||||
sout.callback = NULL;
|
||||
sout.user = NULL;
|
||||
}
|
||||
else {
|
||||
sout.callback = &CallbackToLogRedirector;
|
||||
sout.user = (char*)stream;
|
||||
}
|
||||
gPredefinedStreams.push_back(stream);
|
||||
ASSIMP_END_EXCEPTION_REGION(aiLogStream);
|
||||
return sout;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiAttachLogStream( const aiLogStream* stream )
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(gLogStreamMutex);
|
||||
#endif
|
||||
|
||||
LogStream* lg = new LogToCallbackRedirector(*stream);
|
||||
gActiveLogStreams[*stream] = lg;
|
||||
|
||||
if (DefaultLogger::isNullLogger()) {
|
||||
DefaultLogger::create(NULL,(gVerboseLogging == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
|
||||
}
|
||||
DefaultLogger::get()->attachStream(lg);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiReturn aiDetachLogStream( const aiLogStream* stream)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(gLogStreamMutex);
|
||||
#endif
|
||||
// find the log-stream associated with this data
|
||||
LogStreamMap::iterator it = gActiveLogStreams.find( *stream);
|
||||
// it should be there... else the user is playing fools with us
|
||||
if( it == gActiveLogStreams.end()) {
|
||||
return AI_FAILURE;
|
||||
}
|
||||
DefaultLogger::get()->detatchStream( it->second );
|
||||
delete it->second;
|
||||
|
||||
gActiveLogStreams.erase( it);
|
||||
|
||||
if (gActiveLogStreams.empty()) {
|
||||
DefaultLogger::kill();
|
||||
}
|
||||
ASSIMP_END_EXCEPTION_REGION(aiReturn);
|
||||
return AI_SUCCESS;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiDetachAllLogStreams(void)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
#ifndef ASSIMP_BUILD_SINGLETHREADED
|
||||
std::lock_guard<std::mutex> lock(gLogStreamMutex);
|
||||
#endif
|
||||
Logger *logger( DefaultLogger::get() );
|
||||
if ( NULL == logger ) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (LogStreamMap::iterator it = gActiveLogStreams.begin(); it != gActiveLogStreams.end(); ++it) {
|
||||
logger->detatchStream( it->second );
|
||||
delete it->second;
|
||||
}
|
||||
gActiveLogStreams.clear();
|
||||
DefaultLogger::kill();
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiEnableVerboseLogging(aiBool d)
|
||||
{
|
||||
if (!DefaultLogger::isNullLogger()) {
|
||||
DefaultLogger::get()->setLogSeverity((d == AI_TRUE ? Logger::VERBOSE : Logger::NORMAL));
|
||||
}
|
||||
gVerboseLogging = d;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the error text of the last failed import process.
|
||||
const char* aiGetErrorString()
|
||||
{
|
||||
return gLastErrorString.c_str();
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------------------
|
||||
// Return the description of a importer given its index
|
||||
const aiImporterDesc* aiGetImportFormatDescription( size_t pIndex)
|
||||
{
|
||||
return Importer().GetImporterInfo(pIndex);
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------------------
|
||||
// Return the number of importers
|
||||
size_t aiGetImportFormatCount(void)
|
||||
{
|
||||
return Importer().GetImporterCount();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns the error text of the last failed import process.
|
||||
aiBool aiIsExtensionSupported(const char* szExtension)
|
||||
{
|
||||
ai_assert(NULL != szExtension);
|
||||
aiBool candoit=AI_FALSE;
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// FIXME: no need to create a temporary Importer instance just for that ..
|
||||
Assimp::Importer tmp;
|
||||
candoit = tmp.IsExtensionSupported(std::string(szExtension)) ? AI_TRUE : AI_FALSE;
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(aiBool);
|
||||
return candoit;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a list of all file extensions supported by ASSIMP
|
||||
void aiGetExtensionList(aiString* szOut)
|
||||
{
|
||||
ai_assert(NULL != szOut);
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// FIXME: no need to create a temporary Importer instance just for that ..
|
||||
Assimp::Importer tmp;
|
||||
tmp.GetExtensionList(*szOut);
|
||||
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Get the memory requirements for a particular import.
|
||||
void aiGetMemoryRequirements(const C_STRUCT aiScene* pIn,
|
||||
C_STRUCT aiMemoryInfo* in)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
|
||||
// find the importer associated with this data
|
||||
const ScenePrivateData* priv = ScenePriv(pIn);
|
||||
if( !priv || !priv->mOrigImporter) {
|
||||
ReportSceneNotFoundError();
|
||||
return;
|
||||
}
|
||||
|
||||
return priv->mOrigImporter->GetMemoryRequirements(*in);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API aiPropertyStore* aiCreatePropertyStore(void)
|
||||
{
|
||||
return reinterpret_cast<aiPropertyStore*>( new PropertyMap() );
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiReleasePropertyStore(aiPropertyStore* p)
|
||||
{
|
||||
delete reinterpret_cast<PropertyMap*>(p);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer::SetPropertyInteger
|
||||
ASSIMP_API void aiSetImportPropertyInteger(aiPropertyStore* p, const char* szName, int value)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
||||
SetGenericProperty<int>(pp->ints,szName,value);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer::SetPropertyFloat
|
||||
ASSIMP_API void aiSetImportPropertyFloat(aiPropertyStore* p, const char* szName, ai_real value)
|
||||
{
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
||||
SetGenericProperty<ai_real>(pp->floats,szName,value);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer::SetPropertyString
|
||||
ASSIMP_API void aiSetImportPropertyString(aiPropertyStore* p, const char* szName,
|
||||
const C_STRUCT aiString* st)
|
||||
{
|
||||
if (!st) {
|
||||
return;
|
||||
}
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
||||
SetGenericProperty<std::string>(pp->strings,szName,std::string(st->C_Str()));
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Importer::SetPropertyMatrix
|
||||
ASSIMP_API void aiSetImportPropertyMatrix(aiPropertyStore* p, const char* szName,
|
||||
const C_STRUCT aiMatrix4x4* mat)
|
||||
{
|
||||
if (!mat) {
|
||||
return;
|
||||
}
|
||||
ASSIMP_BEGIN_EXCEPTION_REGION();
|
||||
PropertyMap* pp = reinterpret_cast<PropertyMap*>(p);
|
||||
SetGenericProperty<aiMatrix4x4>(pp->matrices,szName,*mat);
|
||||
ASSIMP_END_EXCEPTION_REGION(void);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Rotation matrix to quaternion
|
||||
ASSIMP_API void aiCreateQuaternionFromMatrix(aiQuaternion* quat,const aiMatrix3x3* mat)
|
||||
{
|
||||
ai_assert( NULL != quat );
|
||||
ai_assert( NULL != mat );
|
||||
*quat = aiQuaternion(*mat);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Matrix decomposition
|
||||
ASSIMP_API void aiDecomposeMatrix(const aiMatrix4x4* mat,aiVector3D* scaling,
|
||||
aiQuaternion* rotation,
|
||||
aiVector3D* position)
|
||||
{
|
||||
ai_assert( NULL != rotation );
|
||||
ai_assert( NULL != position );
|
||||
ai_assert( NULL != scaling );
|
||||
ai_assert( NULL != mat );
|
||||
mat->Decompose(*scaling,*rotation,*position);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Matrix transpose
|
||||
ASSIMP_API void aiTransposeMatrix3(aiMatrix3x3* mat)
|
||||
{
|
||||
ai_assert(NULL != mat);
|
||||
mat->Transpose();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiTransposeMatrix4(aiMatrix4x4* mat)
|
||||
{
|
||||
ai_assert(NULL != mat);
|
||||
mat->Transpose();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Vector transformation
|
||||
ASSIMP_API void aiTransformVecByMatrix3(aiVector3D* vec,
|
||||
const aiMatrix3x3* mat)
|
||||
{
|
||||
ai_assert( NULL != mat );
|
||||
ai_assert( NULL != vec);
|
||||
*vec *= (*mat);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiTransformVecByMatrix4(aiVector3D* vec,
|
||||
const aiMatrix4x4* mat)
|
||||
{
|
||||
ai_assert( NULL != mat );
|
||||
ai_assert( NULL != vec );
|
||||
|
||||
*vec *= (*mat);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Matrix multiplication
|
||||
ASSIMP_API void aiMultiplyMatrix4(
|
||||
aiMatrix4x4* dst,
|
||||
const aiMatrix4x4* src)
|
||||
{
|
||||
ai_assert( NULL != dst );
|
||||
ai_assert( NULL != src );
|
||||
*dst = (*dst) * (*src);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiMultiplyMatrix3(
|
||||
aiMatrix3x3* dst,
|
||||
const aiMatrix3x3* src)
|
||||
{
|
||||
ai_assert( NULL != dst );
|
||||
ai_assert( NULL != src );
|
||||
*dst = (*dst) * (*src);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Matrix identity
|
||||
ASSIMP_API void aiIdentityMatrix3(
|
||||
aiMatrix3x3* mat)
|
||||
{
|
||||
ai_assert(NULL != mat);
|
||||
*mat = aiMatrix3x3();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API void aiIdentityMatrix4(
|
||||
aiMatrix4x4* mat)
|
||||
{
|
||||
ai_assert(NULL != mat);
|
||||
*mat = aiMatrix4x4();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
ASSIMP_API C_STRUCT const aiImporterDesc* aiGetImporterDesc( const char *extension ) {
|
||||
if( NULL == extension ) {
|
||||
return NULL;
|
||||
}
|
||||
const aiImporterDesc *desc( NULL );
|
||||
std::vector< BaseImporter* > out;
|
||||
GetImporterInstanceList( out );
|
||||
for( size_t i = 0; i < out.size(); ++i ) {
|
||||
if( 0 == strncmp( out[ i ]->GetInfo()->mFileExtensions, extension, strlen( extension ) ) ) {
|
||||
desc = out[ i ]->GetInfo();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DeleteImporterInstanceList(out);
|
||||
|
||||
return desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@ -0,0 +1,102 @@
|
||||
// Definitions for the Interchange File Format (IFF)
|
||||
// Alexander Gessler, 2006
|
||||
// Adapted to Assimp August 2008
|
||||
|
||||
#ifndef AI_IFF_H_INCLUDED
|
||||
#define AI_IFF_H_INCLUDED
|
||||
|
||||
#include <assimp/ByteSwapper.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace IFF {
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//! Describes an IFF chunk header
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
struct ChunkHeader
|
||||
{
|
||||
//! Type of the chunk header - FourCC
|
||||
uint32_t type;
|
||||
|
||||
//! Length of the chunk data, in bytes
|
||||
uint32_t length;
|
||||
};
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//! Describes an IFF sub chunk header
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
struct SubChunkHeader
|
||||
{
|
||||
//! Type of the chunk header - FourCC
|
||||
uint32_t type;
|
||||
|
||||
//! Length of the chunk data, in bytes
|
||||
uint16_t length;
|
||||
};
|
||||
|
||||
|
||||
#define AI_IFF_FOURCC(a,b,c,d) ((uint32_t) (((uint8_t)a << 24u) | \
|
||||
((uint8_t)b << 16u) | ((uint8_t)c << 8u) | ((uint8_t)d)))
|
||||
|
||||
|
||||
#define AI_IFF_FOURCC_FORM AI_IFF_FOURCC('F','O','R','M')
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//! Load a chunk header
|
||||
//! @param outFile Pointer to the file data - points to the chunk data afterwards
|
||||
//! @return Copy of the chunk header
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
inline ChunkHeader LoadChunk(uint8_t*& outFile)
|
||||
{
|
||||
ChunkHeader head;
|
||||
::memcpy(&head.type, outFile, 4);
|
||||
outFile += 4;
|
||||
::memcpy(&head.length, outFile, 4);
|
||||
outFile += 4;
|
||||
AI_LSWAP4(head.length);
|
||||
AI_LSWAP4(head.type);
|
||||
return head;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//! Load a sub chunk header
|
||||
//! @param outFile Pointer to the file data - points to the chunk data afterwards
|
||||
//! @return Copy of the sub chunk header
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
inline SubChunkHeader LoadSubChunk(uint8_t*& outFile)
|
||||
{
|
||||
SubChunkHeader head;
|
||||
::memcpy(&head.type, outFile, 4);
|
||||
outFile += 4;
|
||||
::memcpy(&head.length, outFile, 2);
|
||||
outFile += 2;
|
||||
AI_LSWAP2(head.length);
|
||||
AI_LSWAP4(head.type);
|
||||
return head;
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
//! Read the file header and return the type of the file and its size
|
||||
//! @param outFile Pointer to the file data. The buffer must at
|
||||
//! least be 12 bytes large.
|
||||
//! @param fileType Receives the type of the file
|
||||
//! @return 0 if everything was OK, otherwise an error message
|
||||
/////////////////////////////////////////////////////////////////////////////////
|
||||
inline const char* ReadHeader(uint8_t* outFile, uint32_t& fileType)
|
||||
{
|
||||
ChunkHeader head = LoadChunk(outFile);
|
||||
if(AI_IFF_FOURCC_FORM != head.type)
|
||||
{
|
||||
return "The file is not an IFF file: FORM chunk is missing";
|
||||
}
|
||||
::memcpy(&fileType, outFile, 4);
|
||||
AI_LSWAP4(fileType);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
}}
|
||||
|
||||
#endif // !! AI_IFF_H_INCLUDED
|
||||
@ -0,0 +1,196 @@
|
||||
#ifndef INCLUDED_ASSBIN_CHUNKS_H
|
||||
#define INCLUDED_ASSBIN_CHUNKS_H
|
||||
|
||||
#define ASSBIN_VERSION_MAJOR 1
|
||||
#define ASSBIN_VERSION_MINOR 0
|
||||
|
||||
/**
|
||||
@page assfile .ASS File formats
|
||||
|
||||
@section over Overview
|
||||
Assimp provides its own interchange format, which is intended to applications which need
|
||||
to serialize 3D-models and to reload them quickly. Assimp's file formats are designed to
|
||||
be read by Assimp itself. They encode additional information needed by Assimp to optimize
|
||||
its postprocessing pipeline. If you once apply specific steps to a scene, then save it
|
||||
and reread it from an ASS format using the same post processing settings, they won't
|
||||
be executed again.
|
||||
|
||||
The format comes in two flavours: XML and binary - both of them hold a complete dump of
|
||||
the 'aiScene' data structure returned by the APIs. The focus for the binary format
|
||||
(<tt>.assbin</tt>) is fast loading. Optional deflate compression helps reduce file size. The XML
|
||||
flavour, <tt>.assxml</tt> or simply .xml, is just a plain-to-xml conversion of aiScene.
|
||||
|
||||
ASSBIN is Assimp's binary interchange format. assimp_cmd (<tt><root>/tools/assimp_cmd</tt>) is able to
|
||||
write it and the core library provides a loader for it.
|
||||
|
||||
@section assxml XML File format
|
||||
|
||||
The format is pretty much self-explanatory due to its similarity to the in-memory aiScene structure.
|
||||
With few exceptions, C structures are wrapped in XML elements.
|
||||
|
||||
The DTD for ASSXML can be found in <tt><root>/doc/AssXML_Scheme.xml</tt>. Or have look
|
||||
at the output files generated by assimp_cmd.
|
||||
|
||||
@section assbin Binary file format
|
||||
|
||||
The ASSBIN file format is composed of chunks to represent the hierarchical aiScene data structure.
|
||||
This makes the format extensible and allows backward-compatibility with future data structure
|
||||
versions. The <tt><root>/code/assbin_chunks.h</tt> header contains some magic constants
|
||||
for use by stand-alone ASSBIN loaders. Also, Assimp's own file writer can be found
|
||||
in <tt><root>/tools/assimp_cmd/WriteDumb.cpp</tt> (yes, the 'b' is no typo ...).
|
||||
|
||||
@verbatim
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
1. File structure:
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
----------------------
|
||||
| Header (512 bytes) |
|
||||
----------------------
|
||||
| Variable chunks |
|
||||
----------------------
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
2. Definitions:
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
integer is four bytes wide, stored in little-endian byte order.
|
||||
short is two bytes wide, stored in little-endian byte order.
|
||||
byte is a single byte.
|
||||
string is an integer n followed by n UTF-8 characters, not terminated by zero
|
||||
float is an IEEE 754 single-precision floating-point value
|
||||
double is an IEEE 754 double-precision floating-point value
|
||||
t[n] is an array of n elements of type t
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
2. Header:
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
byte[44] Magic identification string for ASSBIN files.
|
||||
'ASSIMP.binary'
|
||||
|
||||
integer Major version of the Assimp library which wrote the file
|
||||
integer Minor version of the Assimp library which wrote the file
|
||||
match these against ASSBIN_VERSION_MAJOR and ASSBIN_VERSION_MINOR
|
||||
|
||||
integer SVN revision of the Assimp library (intended for our internal
|
||||
debugging - if you write Ass files from your own APPs, set this value to 0.
|
||||
integer Assimp compile flags
|
||||
|
||||
short 0 for normal files, 1 for shortened dumps for regression tests
|
||||
these should have the file extension assbin.regress
|
||||
|
||||
short 1 if the data after the header is compressed with the DEFLATE algorithm,
|
||||
0 for uncompressed files.
|
||||
For compressed files, the first integer after the header is
|
||||
always the uncompressed data size
|
||||
|
||||
byte[256] Zero-terminated source file name, UTF-8
|
||||
byte[128] Zero-terminated command line parameters passed to assimp_cmd, UTF-8
|
||||
|
||||
byte[64] Reserved for future use
|
||||
---> Total length: 512 bytes
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
3. Chunks:
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
integer Magic chunk ID (ASSBIN_CHUNK_XXX)
|
||||
integer Chunk data length, in bytes
|
||||
(unknown chunks are possible, a good reader skips over them)
|
||||
(chunk-data-length does not include the first two integers)
|
||||
|
||||
byte[n] chunk-data-length bytes of data, depending on the chunk type
|
||||
|
||||
Chunks can contain nested chunks. Nested chunks are ALWAYS at the end of the chunk,
|
||||
their size is included in chunk-data-length.
|
||||
|
||||
The chunk layout for all ASSIMP data structures is derived from their C declarations.
|
||||
The general 'rule' to get from Assimp headers to the serialized layout is:
|
||||
|
||||
1. POD members (i.e. aiMesh::mPrimitiveTypes, aiMesh::mNumVertices),
|
||||
in order of declaration.
|
||||
|
||||
2. Array-members (aiMesh::mFaces, aiMesh::mVertices, aiBone::mWeights),
|
||||
in order of declaration.
|
||||
|
||||
2. Object array members (i.e aiMesh::mBones, aiScene::mMeshes) are stored in
|
||||
subchunks directly following the data written in 1.) and 2.)
|
||||
|
||||
|
||||
Of course, there are some exceptions to this general order:
|
||||
|
||||
[[aiScene]]
|
||||
|
||||
- The root node holding the scene structure is naturally stored in
|
||||
a ASSBIN_CHUNK_AINODE subchunk following 1.) and 2.) (which is
|
||||
empty for aiScene).
|
||||
|
||||
[[aiMesh]]
|
||||
|
||||
- mTextureCoords and mNumUVComponents are serialized as follows:
|
||||
|
||||
[number of used uv channels times]
|
||||
integer mNumUVComponents[n]
|
||||
float mTextureCoords[n][3]
|
||||
|
||||
-> more than AI_MAX_TEXCOORD_CHANNELS can be stored. This allows Assimp
|
||||
builds with different settings for AI_MAX_TEXCOORD_CHANNELS to exchange
|
||||
data.
|
||||
-> the on-disk format always uses 3 floats to write UV coordinates.
|
||||
If mNumUVComponents[0] is 1, the corresponding mTextureCoords array
|
||||
consists of 3 floats.
|
||||
|
||||
- The array member block of aiMesh is prefixed with an integer that specifies
|
||||
the kinds of vertex components actually present in the mesh. This is a
|
||||
bitwise combination of the ASSBIN_MESH_HAS_xxx constants.
|
||||
|
||||
[[aiFace]]
|
||||
|
||||
- mNumIndices is stored as short
|
||||
- mIndices are written as short, if aiMesh::mNumVertices<65536
|
||||
|
||||
[[aiNode]]
|
||||
|
||||
- mParent is omitted
|
||||
|
||||
[[aiLight]]
|
||||
|
||||
- mAttenuationXXX not written if aiLight::mType == aiLightSource_DIRECTIONAL
|
||||
- mAngleXXX not written if aiLight::mType != aiLightSource_SPOT
|
||||
|
||||
[[aiMaterial]]
|
||||
|
||||
- mNumAllocated is omitted, for obvious reasons :-)
|
||||
|
||||
|
||||
@endverbatim*/
|
||||
|
||||
|
||||
#define ASSBIN_HEADER_LENGTH 512
|
||||
|
||||
// these are the magic chunk identifiers for the binary ASS file format
|
||||
#define ASSBIN_CHUNK_AICAMERA 0x1234
|
||||
#define ASSBIN_CHUNK_AILIGHT 0x1235
|
||||
#define ASSBIN_CHUNK_AITEXTURE 0x1236
|
||||
#define ASSBIN_CHUNK_AIMESH 0x1237
|
||||
#define ASSBIN_CHUNK_AINODEANIM 0x1238
|
||||
#define ASSBIN_CHUNK_AISCENE 0x1239
|
||||
#define ASSBIN_CHUNK_AIBONE 0x123a
|
||||
#define ASSBIN_CHUNK_AIANIMATION 0x123b
|
||||
#define ASSBIN_CHUNK_AINODE 0x123c
|
||||
#define ASSBIN_CHUNK_AIMATERIAL 0x123d
|
||||
#define ASSBIN_CHUNK_AIMATERIALPROPERTY 0x123e
|
||||
|
||||
#define ASSBIN_MESH_HAS_POSITIONS 0x1
|
||||
#define ASSBIN_MESH_HAS_NORMALS 0x2
|
||||
#define ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS 0x4
|
||||
#define ASSBIN_MESH_HAS_TEXCOORD_BASE 0x100
|
||||
#define ASSBIN_MESH_HAS_COLOR_BASE 0x10000
|
||||
|
||||
#define ASSBIN_MESH_HAS_TEXCOORD(n) (ASSBIN_MESH_HAS_TEXCOORD_BASE << n)
|
||||
#define ASSBIN_MESH_HAS_COLOR(n) (ASSBIN_MESH_HAS_COLOR_BASE << n)
|
||||
|
||||
|
||||
#endif // INCLUDED_ASSBIN_CHUNKS_H
|
||||
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Reference in New Issue