forked from sascha/godot
Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
(cherry picked from commit 094073e4b2)
2.1
parent
280728c0c7
commit
4b6809a2b3
Loading…
Reference in New Issue